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Player controlled Harvesters. [message #202473] Sun, 04 June 2006 16:45 Go to next message
Spetz5 is currently offline  Spetz5
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Hello, I am wondering how to create player controlled Tiberium harvesters, as I have seen on some maps, such as C&C_Mutationredux that you can use tiberium harvesters.
Is there some sort of required script for this?
Please help, as I would like to add player controlled harvesters to some of my maps.


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Re: Player controlled Harvesters. [message #202499 is a reply to message #202473] Sun, 04 June 2006 21:25 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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You should be able to do it by deleating the Disable_Transisions script and adding transisions.

Or an easier way might be to just take the Mobile_Artillery_Player and change the model, name, armor or anything else Big Ups

I am almost able to do this serverside, the only problem is when your driving the harvester you have to touch every waypoint while driving or you will not be able to refill when you reach refinery. I have not tried everything yet though. Satisfied
Re: Player controlled Harvesters. [message #202512 is a reply to message #202473] Mon, 05 June 2006 00:04 Go to previous messageGo to next message
Stallion is currently offline  Stallion
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hey if you figure out how to do it without having to hit all the waypoints, please post it here; I'd like to know.

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Re: Player controlled Harvesters. [message #202516 is a reply to message #202473] Mon, 05 June 2006 00:52 Go to previous messageGo to next message
reborn is currently offline  reborn
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erm... just re-make the maps and only place one way-point at a guess?


Re: Player controlled Harvesters. [message #202521 is a reply to message #202499] Mon, 05 June 2006 02:21 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Using the Mobile_Artillery thing is not particularly good. I've tested it on your (Kamuix) server and it just acts up weird. Furthermore, people will be able to steal the enemies' harvester and hide it somewhere in a base, so now the enemy doesn't get a credit flow. You could use different presets for the purchaseable ones and the AI one.

By the way Kamuix, could you remove the weapon from the Artillery/Harvester in your server? I remember someone using it to destroy an obelisk early in the game with just a few shots. (Maybe it wasn't the Harvester but who knows)


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Re: Player controlled Harvesters. [message #202531 is a reply to message #202473] Mon, 05 June 2006 04:45 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Lol, I actually did remove the weapon, it just does'nt work serverside for vehicles. I wonder is theirs some sort of Disable_Transision_Team script.
Re: Player controlled Harvesters. [message #202593 is a reply to message #202531] Mon, 05 June 2006 14:59 Go to previous messageGo to next message
thrash300 is currently offline  thrash300
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WOW, thanks for posting that Harvestors are player controlled on some maps! Im definatly getting that map. Big Grin

I think that it would be pretty cool if each individual player can buy his or her own harvesters, automated, or player controlled for extra money. I am eventually going to make a MOD.


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Re: Player controlled Harvesters. [message #202600 is a reply to message #202473] Mon, 05 June 2006 15:23 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Red Alert a Path Beyond

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: Player controlled Harvesters. [message #202602 is a reply to message #202473] Mon, 05 June 2006 16:04 Go to previous message
M1Garand8 is currently offline  M1Garand8
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Yes, Red Alert: A Path Beyond already has controllable Ore Trucks.
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