Home » Renegade Discussions » Mod Forum » cnc_c130drop
cnc_c130drop [message #-988864] |
Fri, 20 December 2002 09:55 |
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haha! is this a cheat? Does GDI has something like that? I have copy a lot of txt files from Always.dat, and add something in them.......It is a cheat in single player game..
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cnc_c130drop [message #-988862] |
Fri, 20 December 2002 09:57 |
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u will get a stealth flammer by these commands:
; Version 2 of Stealth Tanks and Gun Emplacements only without the stealth.... NOD Flame Tank by Carbon-Kid Co-Admin of http://thinkharder.cjb.net for more information on our MOD`s visit our website or email us : admin@thinkharder.cjb.net my personal email is sjezk3@hotmail.com
; ; Available Cinematic Script Commands ; ; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation ; id can be -1 to mean do not store this object, and do not destroy ; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump" ; ; time/frame Destroy_Object, id (slot) ; 0 Destroy_Object, 0 ; ; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name ; 0 Play_Animation, 0, "Human.Jump", false ; ; time/frame Control_Camera, id ( slot ) ; use id -1 for disabling control; ; note this will also disable star control and disbale the hud ; 0 Control_Camera, 0 ; ;_________________________________________
;******************* CHEAT SHEET ******************************
;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim ) ;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object ;Start frame Play_Audio wave filename slot number bone name ; * no slot # / bone name = 2D Audio ;0= NO LOOP ( kills object when finshed ) 1= LOOP
;************************* CNC MODE: NOD AIRSTRIP DROPOFF ************************
-1 Create_Object, 1, "V_NOD_cargop_sm" -1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0 -1 Play_Audio, "C130_IDLE_02", 1, "Cargo" -360 Destroy_Object, 1
-1 Attach_To_Bone, 3, 1, "Cargo" -180 Attach_To_Bone, 3, -1, "Cargo" -900 Attach_Script, 3, "M02_PLAYER_VEHICLE", ""
; ****************************** Trajectory Transport
-201 Create_Object, 4, "XG_HDB_TTraj", 0, 0, 0, 0 -201 Play_Animation, 4, "XG_HDB_TTraj.XG_HDB_TTraj", 4 -565 destroy_object, 4
; ****************************** Transport
-201 Create_Real_Object, 5, "NOD_Transport_Helicopter", 4, "BN_Trajectory" -201 Attach_Script, 5, "M00_Damage_Modifier_DME", "0,1,1,0,0" -201 Attach_Script, 5, "M02_PLAYER_VEHICLE", "" -201 Attach_to_Bone, 5,4,"BN_Trajectory" -201 Play_Animation, 5, "v_GDI_trnspt.v_GDI_trnspt",4 -565 destroy_object, 5
; ****************************** Trajectory Flame Tank
-201 Create_Object, 6, "XG_HDB_HTraj", 0, 0, 0, 0 -201 Play_Animation, 6, "XG_HDB_HTraj.XG_HDB_HTraj", 4 -565 destroy_object, 6
; ****************************** Humvee
-201 Create_Real_Object, 7, "CNC_NOD_Flame_tank", 6, "BN_Trajectory" -201 Attach_Script, 7, "M01_Hunt_The_Player_JDG", "" -201 Attach_to_Bone, 7,6,"BN_Trajectory" -348 Attach_to_Bone, 7,-4,"BN_Trajectory" -348 Attach_Script, 7, "M01_Medium_Tank_JDG", ""
; ****************************** Harness
-201 Create_Object, 8, "XG_HDB_Harness", 0, 0, 0, 0 -201 Play_Animation, 8, "XG_HDB_Harness.XG_HDB_Harness", 0 -565 destroy_object, 8
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cnc_c130drop [message #-988861] |
Fri, 20 December 2002 09:58 |
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And i have a lot of them..eg: I can get 2000 health, haha! And all weapons, I never die in single player game, even the hardest.
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cnc_c130drop [message #-988859] |
Sat, 21 December 2002 00:40 |
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i can help u with that go to uvw mapping and lower some of the numbers i forgot the name of them
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cnc_c130drop [message #-988858] |
Sat, 21 December 2002 03:33 |
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I still have the same problem. I tried a lot of things but none of them solve my problem
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cnc_c130drop [message #-988856] |
Sat, 21 December 2002 15:16 |
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Select the plane you wish to modify the texture from "bad to good" as you say.
Then go to the Main Panel and click on "Modifiers", then and move your cursor to "UV Coordinates" and click on "UVW Map". The modifier will be applied to the selected object, which will allow you to modify the texture coordinates to suit your taste.
Now, some values shall appear in your right panel, inside Lenght and Width boxes. Change those values to obtain the necessary "good texture" you need (Default values for a non-flying map to me are 7,2 - 7,2).
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cnc_c130drop [message #-988854] |
Sun, 22 December 2002 19:12 |
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quote: Originally posted by Slayer 143: quote: it also says, 33k + polys!
?????
On the bottum right.
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cnc_c130drop [message #-988853] |
Sat, 21 December 2002 01:58 |
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when ever i run the level editor, it cant find most of the textures, and just replaces them with a westwood logo. if anyone knows what to do, please help me out
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cnc_c130drop [message #-988851] |
Sat, 21 December 2002 02:55 |
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You need to put all of the texture files inside your EditorCache folder in your LevelEdit folder. Then, they will show up in LevelEdit.
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cnc_c130drop [message #-988850] |
Sat, 21 December 2002 02:56 |
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place textures in the editor cache folder. They should be in .tga format and 24/32 bit.
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cnc_c130drop [message #-988849] |
Sat, 21 December 2002 03:57 |
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I just put the textures into the level folder, and it worked just fine.... i tried the editor cache and it didn't work... oh well
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cnc_c130drop [message #-988848] |
Sat, 21 December 2002 16:12 |
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quote: Originally posted by AnAverageNoob: I just put the textures into the level folder, and it worked just fine.... i tried the editor cache and it didn't work... oh well
Then try moving your w3d file in the EditorCache folder.
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