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Level Release: The Woods Today [message #197859] Wed, 26 April 2006 17:14 Go to next message
Renx is currently offline  Renx
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This is a conversion of the map The Woods Today, featured in Red Alert: APB, for use in Renegade.

This map features a large moonlit forest covering most of the level. Where there is not forest, there is tiberium, and you must stick to the pathways or risk traveling through the thick forest. Close to the Nod base you will find the ruins of an old Allied Ore Factory, being slowly devoured by tiberium. You might also notice that the $1000 "sniper" characters have been removed.

Level was made by Aircraftkiller.

To save you the trouble of loading several 1280*1024 images each time you laod this thread, I've just compiled them here

Download

Enjoy



~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly
icon14.gif  Re: Level Release: The Woods Today [message #197865 is a reply to message #197859] Wed, 26 April 2006 17:25 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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Looks w00t. I like the trees. Big Ups
Re: Level Release: The Woods Today [message #198090 is a reply to message #197859] Fri, 28 April 2006 14:42 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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Colonel
I like the lighting and presentation in general; also, the n00bjets.
Re: Level Release: The Woods Today [message #198104 is a reply to message #197859] Fri, 28 April 2006 15:12 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
The map itself is beautiful, but in terms of units and things, there's not much that sets it apart from other maps, besides the removal or the ramjets, which is awesome.
Re: Level Release: The Woods Today [message #198121 is a reply to message #197859] Fri, 28 April 2006 16:40 Go to previous messageGo to next message
Viking is currently offline  Viking
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COOL!

Will download later! Kinda busy now... Whats That



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QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn

Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
Re: Level Release: The Woods Today [message #198133 is a reply to message #198104] Fri, 28 April 2006 18:37 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Canadacdn wrote on Fri, 28 April 2006 18:12

The map itself is beautiful, but in terms of units and things, there's not much that sets it apart from other maps, besides the removal or the ramjets, which is awesome.


I don't believe in adding "TOW Hummers" or "Mutant Sydneys" because some people want them. C&C95 units only, please.
Re: Level Release: The Woods Today [message #198136 is a reply to message #197859] Fri, 28 April 2006 19:33 Go to previous messageGo to next message
Daze is currently offline  Daze
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Recruit
I don't know if it's just my computer again, or if the map's too dark overall. There's no lamps or lightposts anywhere, which makes me constantly drive into stuff when I'm in vehicles.

The icon for the recon bike and the refinery texture seem to be missing aswell.

Other than that, nice work. Big Grin
Re: Level Release: The Woods Today [message #198137 is a reply to message #197859] Fri, 28 April 2006 19:35 Go to previous messageGo to next message
Renx is currently offline  Renx
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Myself and others all seem to have those textures. Could be something missing on your end.

~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly

[Updated on: Fri, 28 April 2006 19:36]

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Re: Level Release: The Woods Today [message #198176 is a reply to message #197859] Sat, 29 April 2006 00:16 Go to previous messageGo to next message
Spice
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Some of the textures needed weren't included in the map. I only noticed the refinery texture missing.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Re: Level Release: The Woods Today [message #198253 is a reply to message #197859] Sat, 29 April 2006 19:27 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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I hope to see this map on servers, but I'm surprised. Is there no vis work? My FPS drop dramatically depending the direction I'm facing, and this is in lan mode. I should be able to maintain 60 fps easily, but occasionally on this map it drops down to 20.

I also think the ambient lighting could be increased for this map. I get headaches looking at things too dark or too bright on my LCD, and of course I up the brightness/contrast to play games.

Other than that, I like it; I love the texture work on the buildings. The layout should make for great tank battles.


-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Re: Level Release: The Woods Today [message #198257 is a reply to message #197859] Sat, 29 April 2006 19:58 Go to previous message
Aircraftkiller is currently offline  Aircraftkiller
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I forgot to include a few textures. Download BasinTS or another one of my recent levels and you'll have it. Most people have them, anyway...

There's no visibility sectors because they're worthless. The level extends beyond 600 meters. I'd have to check a huge area to see invisible spots and that's just too much time. The ambient lighting was set for a monitor with brightness at 70, try that. It's not meant to be very bright. Vertex lighting blows ass in Renegade and this was one of the few ways to make the terrain look great in-game.
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