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bump/offset maps [message #185728] Sat, 14 January 2006 18:05 Go to next message
PaRaDoX is currently offline  PaRaDoX
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i was wondering how to add a bump/offset maps to my buildings, if possible?

I know how to add bump maps but thats it


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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: bump/offset maps [message #185784 is a reply to message #185728] Sun, 15 January 2006 15:19 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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Renegade supports bump maps? Where the hell have I been?
Re: bump/offset maps [message #185806 is a reply to message #185728] Sun, 15 January 2006 18:09 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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someone here has to know.... Huh

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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: bump/offset maps [message #185842 is a reply to message #185728] Sun, 15 January 2006 23:59 Go to previous messageGo to next message
Napalmic
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It's pretty simple. Follow this tutorial for the glass on your building: http://renhelp.laeubi-soft.de/?tut=44 I know, I know, it's for water, but same setup. Big Grin On Pass 2 where it says bump_water.tga and water_reflect.tga, replace bump_water.tga with the same window texture you're using (or a bumpmap of the window texture made in PS which I can't explain here) and water_reflect.tga with something like ref_reflect2.tga, then it should work out for you. Sometimes you got to experiment with things. Thumbs Up

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[Updated on: Mon, 16 January 2006 11:01]

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Re: bump/offset maps [message #185854 is a reply to message #185728] Mon, 16 January 2006 06:09 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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that faq is on level edit crashing not bump maps.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: bump/offset maps [message #185878 is a reply to message #185728] Mon, 16 January 2006 11:01 Go to previous messageGo to next message
Napalmic
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Woops sorry, fixed now. Big Ups

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Re: bump/offset maps [message #185895 is a reply to message #185728] Mon, 16 January 2006 13:15 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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ok i can bump map but i want offset maps they are very colorful textures and when you look at it from a direction it looks like it is 3d with a dynamic lighting

here is a shot from quake2

http://home.earthlink.net/~turdbackup3/OffsetBumpMapping.jpg


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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: bump/offset maps [message #185910 is a reply to message #185728] Mon, 16 January 2006 13:59 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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dunno if it is possible...

Re: bump/offset maps [message #185979 is a reply to message #185728] Mon, 16 January 2006 18:54 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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pretty nifty shots from quake, but I don't think renegade can do that stuff.

To avoid the confusion::
WOL nick - JRPereira
Full name - Justin Robert Pereira

http://tiberios.justinpereira.com

One of the few things that truely seperates man from animal is the urge to leave a legacy. One only lives forever in the memory of others.
Re: bump/offset maps [message #186011 is a reply to message #185728] Mon, 16 January 2006 23:30 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Blazea has accomplished bump mapping in Renegade before. Try asking him.
Re: bump/offset maps [message #186063 is a reply to message #185728] Tue, 17 January 2006 11:18 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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she was refering to offset maps, not bump maps

Re: bump/offset maps [message #186065 is a reply to message #185728] Tue, 17 January 2006 12:01 Go to previous message
Dan
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Whats the point? Renegade doesn't have dynamic lighting...
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