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			| Re: Neutral Spawners [message #172315 is a reply to message #172313] | Wed, 21 September 2005 15:47   |  
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	| i dont think its possible to have neatrul players. 
 
 | HORQWER wrote on Tue, 18 September 2007 20:47 |  | this is not a real renegade forums ,some one made it up
 
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 Renegade Forums - Official Drama Perpetuator.
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			| Re: Neutral Spawners [message #172339 is a reply to message #172313] | Wed, 21 September 2005 18:17   |  
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	| oooo i figurd it out 
 make another either gdi or nod and click the mod button. then go to settings or whatever its called and change the team to unteamed.
 
 i havent tested it but it should work.
 
 
 | HORQWER wrote on Tue, 18 September 2007 20:47 |  | this is not a real renegade forums ,some one made it up
 
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 Renegade Forums - Official Drama Perpetuator.
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			| Re: Neutral Spawners [message #172494 is a reply to message #172339] | Thu, 22 September 2005 18:03   |  
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					|  bisen11 Messages: 797
 Registered: December 2004
 
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	| | Jeep Rubi wrote on Wed, 21 September 2005 21:17 |  | oooo i figurd it out
 
 make another either gdi or nod and click the mod button. then go to settings or whatever its called and change the team to unteamed.
 
 i havent tested it but it should work.
 
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 In theory that would work for a map but I'm not sure server sided. I thought you couldn't add or temp anything on server sided. But then again maybe you can add spawners (shrugs). It's worth trying i suppose.
 
 
 
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			| Re: Neutral Spawners [message #172510 is a reply to message #172313] | Thu, 22 September 2005 19:15   |  
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				|  |  YSLMuffins Messages: 1144
 Registered: February 2003
 Location: Moved a long time ago (it...
 
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	| Is there a way for the teleporter script to randomize the spawn point so that doesn't happen? 
 -YSLMuffins
 The goddess of all (bread products)
 See me online as yslcheeze
 
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			| Re: Neutral Spawners [message #172519 is a reply to message #172510] | Thu, 22 September 2005 21:05   |  
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				|  |  xptek Messages: 1410
 Registered: August 2004
 Location: USSA
 
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	| Yes, however, "random" means the same thing could happen 10 times, and people will still end being stuck together. 
 cause = time
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			| Re: Neutral Spawners [message #206770 is a reply to message #172516] | Thu, 06 July 2006 06:38   |  
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				|  |  Zion Messages: 2722
 Registered: April 2006
 
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	| | Kamuix wrote on Thu, 22 September 2005 21:50 |  | Nevermind it sais object ID. But i still dont know what it does.
 
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 This method means than you can teleport to a object (a daves arrow or something) using it's ID instead of a position. This object will have to remain in the map otherwise the teleporter won't work.
 
 I use teleporters for when i !0wn someone and they originally spawn underground, this mean i can make them "spawn" were i want.
 
 I've never understood what "renegade spawner" is for (not "commando spawner")? maybe that's for neutral players because in the missions their are neutral guys/gals like the servants and the first mates etc.
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			| Re: Neutral Spawners [message #206988 is a reply to message #172313] | Fri, 07 July 2006 12:12   |  
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					|  agent_CDE Messages: 40
 Registered: January 2004
 
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	| Perhaps -1 is the team for hostile neutrals like visceroids, while -2 is for friendly neutrals, like civvies? Or are there other teams I'm missing? |  
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			| Re: Neutral Spawners [message #206993 is a reply to message #206988] | Fri, 07 July 2006 12:32   |  
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				|  |  Mad Ivan Messages: 513
 Registered: February 2003
 Location: United Kingdom
 
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	| | agent_CDE wrote on Fri, 07 July 2006 22:12 |  | Perhaps -1 is the team for hostile neutrals like visceroids, while -2 is for friendly neutrals, like civvies? Or are there other teams I'm missing?
 
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 Hmmm...Mutant Team?
 
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