Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Other Products » RenHawk - second public beta  () 3 Votes
icon4.gif  RenHawk - second public beta [message #169351] Sun, 04 September 2005 10:25 Go to next message
Minax71 is currently offline  Minax71
Messages: 40
Registered: July 2005
Location: Hannover, Germany
Karma: 0
Recruit
Hello everyone,

late but here it is; the second public beta of RenHawk (former renvis). RenHawk is watching anything that moves in a renegade game - just like a real hawk.


http://www.blackhand-studios.org/renhawk/renhawk_beta2/screeny_ beta2_main.jpg


Click on the picture above to see five new replays and many new features !

New features in the second beta

Thats why you had to wait so long!
  • New GUI
  • Chats !
  • Mines, Timed C4 + Beacons are displayed
  • Fireworks: Timed C4 explodes, Vehicles explode, Nukes & Ions hit
  • Soldier vs Soldier fights
  • Standart map backgroundss are rendered with orthogonal projection (thX to SK)
  • Map backgrounds also include tunnels now (thX to grey)
  • "Show all player positions in game" feature
  • Much smaller log files
  • More maps
  • Smoother animations
  • Many, many Bug fixes

Known bugs

Why RenHawk is still called "beta".

  • Chat lines which contain special chars (like german umlaute) are not displayed correctly currently
  • C4 attached to vehicles does not move when the vehicle moves - it just remains on the ground
  • When zooming in, text & mouse pointer are also "zoomed"
  • Stop & rewind button still sometimes confuse the replay
  • Ion Canon strikes badly need an upnicing

To Do

Some more features are planned for the next versions
  • crates
  • zoom,
  • even better GUI,
  • more maps,
  • live view support (with configurable delay),
  • score, money, game statistics and much more.


Hope you like it ! If you find any bugs or have any questions - just post them here. Enthusiastic remarcs will also be welcome Smile

MfG;
Minax71


He gave her a look you could have poored on a waffle.

[Updated on: Fri, 25 August 2006 12:59] by Moderator

Report message to a moderator

Re: RenHawk - Second Public Beta [message #169354 is a reply to message #169351] Sun, 04 September 2005 10:56 Go to previous messageGo to next message
Scorpio9a is currently offline  Scorpio9a
Messages: 60
Registered: March 2003
Location: The Netherlands
Karma: 0
Recruit
Very nice, but i noticed that the tunnels in complex are missing?

-Scorpio9a
Nothing is impossible, somethings just requires alot of time.

"Impossible" things done so far together with SK:

RenRem Protocol - Custom Checksum/Encryption
HL2 FileSystem replacement
C&C95 Multiplayer under XP with up to 4 players
Re: RenHawk - Second Public Beta [message #169364 is a reply to message #169354] Sun, 04 September 2005 11:39 Go to previous messageGo to next message
Minax71 is currently offline  Minax71
Messages: 40
Registered: July 2005
Location: Hannover, Germany
Karma: 0
Recruit
Yes you are right - I am adding tunnles one by one. Sometimes tricky to make sure they look good and dont confuse to much.

MfG;
Minax71


He gave her a look you could have poored on a waffle.
Re: RenHawk - second public beta [message #169473 is a reply to message #169351] Sun, 04 September 2005 23:29 Go to previous messageGo to next message
warranto is currently offline  warranto
Messages: 2584
Registered: February 2003
Location: Alberta, Canada
Karma: 0
General (2 Stars)
just in watching the previews, I've noticed that the buildings health does not decrease as it is hit, and remains at full after the building is destroyed.

edit: hmmm, watched the canyon one, and the building hit points worked properly in it.

[Updated on: Sun, 04 September 2005 23:48]

Report message to a moderator

Re: RenHawk - second public beta [message #169704 is a reply to message #169473] Tue, 06 September 2005 20:04 Go to previous messageGo to next message
dsi1 is currently offline  dsi1
Messages: 30
Registered: August 2005
Karma: 0
Recruit
They all worked right for me but the maps look off centered

Also I just thought of this in Yuri's Revenge you can see a teaser for Renegade. At the beginning you see the GDI base from mission two from the same perspective as Renhawk is this the look you are going for this look do you even have YR or have seen this yet?

[Updated on: Tue, 06 September 2005 20:04]

Report message to a moderator

Re: RenHawk - second public beta [message #169766 is a reply to message #169351] Wed, 07 September 2005 13:23 Go to previous messageGo to next message
AmunRa is currently offline  AmunRa
Messages: 574
Registered: September 2005
Location: Lilburn, Georgia
Karma: 0
Colonel

I would like to say: good job! can't wait till its out, it owns, and thnx!
Re: RenHawk - second public beta [message #169852 is a reply to message #169766] Thu, 08 September 2005 08:14 Go to previous messageGo to next message
Minax71 is currently offline  Minax71
Messages: 40
Registered: July 2005
Location: Hannover, Germany
Karma: 0
Recruit
Hello everyone,

warranto wrote on Mon, 05 September 2005 01:29

just in watching the previews, I've noticed that the buildings health does not decrease as it is hit, and remains at full after the building is destroyed.


@warranto: Very odd .. I'll look into it. There seems to be another problem with nukes as well.

dsi1 wrote on Tue, 06 September 2005 22:04

do you even have YR or have seen this yet?


@dsi1: No, sadly not.

AmunRa wrote on Wed, 07 September 2005 15:23

I would like to say: good job! can't wait till its out, it owns, and thnx!


@AmunRa: Why - thank you Smile I'll try to get it finished asap, but it will take some more time. Expect a new beta in about 10 days ...

MfG;
Minax71


He gave her a look you could have poored on a waffle.

[Updated on: Thu, 08 September 2005 08:17]

Report message to a moderator

Re: RenHawk - second public beta [message #170016 is a reply to message #169351] Fri, 09 September 2005 02:25 Go to previous messageGo to next message
AmunRa is currently offline  AmunRa
Messages: 574
Registered: September 2005
Location: Lilburn, Georgia
Karma: 0
Colonel

Anytime, I;m just so excited, another tool to make renegade better! now all we need is a new BrenBot and cp2, then it will all be good!
Re: RenHawk - second public beta [message #170072 is a reply to message #169351] Fri, 09 September 2005 09:13 Go to previous messageGo to next message
Spoony_old is currently offline  Spoony_old
Messages: 1105
Registered: December 2004
Karma: 0
General (1 Star)
This is just such an excellent thing. Thanks for the time you're putting into this, it's brilliant.

http://clanwars.cc/_Games/Renegade/IMG/Banners/41_6.jpg
Re: RenHawk - second public beta [message #170315 is a reply to message #169351] Fri, 09 September 2005 16:45 Go to previous messageGo to next message
DarkSkuL is currently offline  DarkSkuL
Messages: 8
Registered: September 2005
Location: United Kingdom
Karma: 0
Recruit
Its already is a great tool and will be even better when it is realeased. but what about clanwars. i could be a really bad cheat in cw's. you going to have some sort of protection so it cant be watched live while a cw is in progress. i understand there is live gave footage on it?

http://warriorsofdestruction.com/Signitures/SkuLZ.jpg
http://miniprofile.xfire.com/bg/sf/type/2/darkskul.png

All Out Hosting Official Support Technician

[Updated on: Fri, 09 September 2005 16:45]

Report message to a moderator

Re: RenHawk - second public beta [message #170340 is a reply to message #170315] Fri, 09 September 2005 18:07 Go to previous messageGo to next message
dsi1 is currently offline  dsi1
Messages: 30
Registered: August 2005
Karma: 0
Recruit
There will be live footage but the host choses how long until people can see the footage like 10 seconds or 2 min. and even if there will be live footage.
Re: RenHawk - second public beta [message #170696 is a reply to message #169351] Sat, 10 September 2005 12:25 Go to previous messageGo to next message
SuperTech is currently offline  SuperTech
Messages: 89
Registered: March 2003
Karma: 0
Recruit
Very cool! I think you mentioned this, but the fastward and rewind buttons could use some TLC...very hard to control the game play with them.

Also, who won and overall scores displayed for each team during game play would be nice.

[Updated on: Sat, 10 September 2005 12:33]

Report message to a moderator

Re: RenHawk - second public beta [message #171278 is a reply to message #169351] Mon, 12 September 2005 10:27 Go to previous messageGo to next message
luv2pb is currently offline  luv2pb
Messages: 1488
Registered: February 2004
Karma: 0
General (1 Star)
Not everything is as it appears
Untouchable
very cool, can't wait for the final version!

I would like to make a suggestion though. Perhaps this would be nice if the only way you could get Renhawk (I still think Renvis was better) is with RG 1.04 and/or CP2 as incentive to download and use them.


N00bstories Director Of Operations
Re: RenHawk - second public beta [message #171505 is a reply to message #170696] Wed, 14 September 2005 03:14 Go to previous messageGo to next message
Minax71 is currently offline  Minax71
Messages: 40
Registered: July 2005
Location: Hannover, Germany
Karma: 0
Recruit
SuperTech wrote on Sat, 10 September 2005 14:25

Very cool! I think you mentioned this, but the fastward and rewind buttons could use some TLC...very hard to control the game play with them.

Also, who won and overall scores displayed for each team during game play would be nice.


Scores & Money will be shown in the next version Smile Whats TLC btw ?

MfG;
Minax71


He gave her a look you could have poored on a waffle.
Re: RenHawk - second public beta [message #171521 is a reply to message #169351] Wed, 14 September 2005 13:48 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
Messages: 2057
Registered: July 2004
Karma: 0
General (2 Stars)
Tender, Loving Care.

Or

The Learning Channel Razz


Re: RenHawk - second public beta [message #171525 is a reply to message #171521] Wed, 14 September 2005 15:01 Go to previous messageGo to next message
dsi1 is currently offline  dsi1
Messages: 30
Registered: August 2005
Karma: 0
Recruit
Any new updates soon?

well.......

[Updated on: Mon, 19 September 2005 19:58]

Report message to a moderator

Re: RenHawk - second public beta [message #172307 is a reply to message #171525] Wed, 21 September 2005 15:16 Go to previous messageGo to next message
dsi1 is currently offline  dsi1
Messages: 30
Registered: August 2005
Karma: 0
Recruit
Im waiting for some updates

Whoops wrong button sorry for double post

[Updated on: Wed, 21 September 2005 15:19]

Report message to a moderator

Re: RenHawk - second public beta [message #172366 is a reply to message #169351] Wed, 21 September 2005 23:57 Go to previous messageGo to next message
Minax71 is currently offline  Minax71
Messages: 40
Registered: July 2005
Location: Hannover, Germany
Karma: 0
Recruit
Sorry for the delay. I had a bad week, including several dentist sessions, which were as unplaned as unpleasent. I had no big motivation to do much beside feeling sorry for myself during that time ...

MfG;
ChaosE

PS: Money & Score are finished now and I started with Crates. Once those are done, I'll publish a new beta, hopefuly even with downloadable stuff (mainly for server owners).


He gave her a look you could have poored on a waffle.

[Updated on: Wed, 21 September 2005 23:58]

Report message to a moderator

Re: RenHawk - second public beta [message #172575 is a reply to message #172366] Fri, 23 September 2005 15:13 Go to previous messageGo to next message
dsi1 is currently offline  dsi1
Messages: 30
Registered: August 2005
Karma: 0
Recruit
Ow that must have hurt sorry.

Any new estamits of a relase date?
Re: RenHawk - second public beta [message #172591 is a reply to message #169351] Fri, 23 September 2005 17:34 Go to previous messageGo to next message
EA-DamageEverything
Messages: 423
Registered: January 2005
Location: Germany
Karma: 0
Commander
Would you realese a german version also? Would be nice.
Re: RenHawk - second public beta [message #173502 is a reply to message #169351] Sun, 02 October 2005 13:22 Go to previous messageGo to next message
AADude7 is currently offline  AADude7
Messages: 148
Registered: September 2005
Karma: 0
Recruit
Will this program work on all maps?
Probably would take alot of time to make every map capible for this since people are making new maps...
Big Grin


http://www.majhost.com/gallery/AADude/graphics/aadude_gray.png

[Updated on: Sun, 02 October 2005 13:22]

Report message to a moderator

Re: RenHawk - second public beta [message #173512 is a reply to message #173502] Sun, 02 October 2005 15:36 Go to previous messageGo to next message
dsi1 is currently offline  dsi1
Messages: 30
Registered: August 2005
Karma: 0
Recruit
He will probably update Ranhawk when some new maps are relesed.

Also any news on updates or a relese?
Re: RenHawk - second public beta [message #174991 is a reply to message #173512] Sun, 16 October 2005 15:54 Go to previous messageGo to next message
dsi1 is currently offline  dsi1
Messages: 30
Registered: August 2005
Karma: 0
Recruit
Bump cause people should see this program.
Re: RenHawk - second public beta [message #174999 is a reply to message #169351] Sun, 16 October 2005 17:22 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
Messages: 2057
Registered: July 2004
Karma: 0
General (2 Stars)
You tried to bump an announcement?

icon9.gif  Re: RenHawk - second public beta [message #175005 is a reply to message #174999] Sun, 16 October 2005 18:30 Go to previous messageGo to previous message
dsi1 is currently offline  dsi1
Messages: 30
Registered: August 2005
Karma: 0
Recruit
You know what I didnt really look Embarassed
Previous Topic: WHY DOES BRENBOT SAY "No disk found in drive" WHEN I START IT?!!
Next Topic: Looking for mIRC registration code
Goto Forum:
  


Current Time: Sun Dec 01 18:33:27 MST 2024

Total time taken to generate the page: 0.01425 seconds