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idea for a deathmatch map [message #-991413] Tue, 19 November 2002 17:46 Go to next message
Anonymous
i was playing renegade on C&C_complex
and i got an idea.. ithought it would be kool if sum 1 could make a deathmatch map out of wuts underground on complex.
idea for a deathmatch map [message #-991412] Tue, 19 November 2002 17:57 Go to previous messageGo to next message
Anonymous
You can make a bunch of walls around the enterances and make them stay underground....
idea for a deathmatch map [message #-991411] Tue, 19 November 2002 17:58 Go to previous messageGo to next message
Anonymous
I'll start work on it [Wink]
idea for a deathmatch map [message #-991410] Tue, 19 November 2002 07:21 Go to previous messageGo to next message
Anonymous
sweet thnx if ur actully making 1 like that!
idea for a deathmatch map [message #-991409] Tue, 19 November 2002 07:51 Go to previous messageGo to next message
Anonymous
why not just take the buildings out? Maybe have two of those towers from single player for each side. Have GDI spawn on their side and Nod Spawn on theirs. Have creates to hide behind, and some creates with PT's on them so you can buy ammo and such.

I think it'd be too small if you just put the underground to complex.

[ November 19, 2002, 14:51: Message edited by: generalfox ]
idea for a deathmatch map [message #-991408] Wed, 27 November 2002 02:36 Go to previous messageGo to next message
Anonymous
um.. r u actully making this map? [Confused]
idea for a deathmatch map [message #-991407] Wed, 27 November 2002 03:03 Go to previous messageGo to next message
Anonymous
ill ask beany, if not, i quess i could do it.
idea for a deathmatch map [message #-991406] Wed, 27 November 2002 03:27 Go to previous messageGo to next message
Anonymous
I'm working on about 3 maps at the same time, and trying to update my site.

It is in the queue [Razz]
idea for a deathmatch map [message #-991405] Wed, 27 November 2002 08:20 Go to previous messageGo to next message
Anonymous
ok!
idea for a deathmatch map [message #-991404] Fri, 10 January 2003 11:28 Go to previous messageGo to next message
Anonymous
lol
idea for a deathmatch map [message #-991403] Fri, 10 January 2003 13:33 Go to previous messageGo to next message
Anonymous
Sorry for taking so long; I'm working on DMPlains right now [Wink]
idea for a deathmatch map [message #-991402] Fri, 10 January 2003 14:10 Go to previous messageGo to next message
Anonymous
Yeah Beanyhead, its good your making somemore of your DM maps [Wink]

Also, i have an idea for a good DM map as well. Maybe sooner or later someone should make a DM map of the inside of that scrin ship of off TS, you know the mission where you have to protect it and all...so what about that?

[ January 10, 2003, 22:06: Message edited by: forsaken ]
idea for a deathmatch map [message #-991401] Wed, 05 February 2003 02:22 Go to previous messageGo to next message
Anonymous
so has anything happend w/ this map yet?
idea for a deathmatch map [message #-991400] Wed, 05 February 2003 02:59 Go to previous messageGo to next message
Anonymous
lol hey buddy calm down the map will take a bit of time okay... but trust me beany will get it done sooner or later.. ... hey beany if ya need my help i could also do it [Wink]
idea for a deathmatch map [message #-991399] Wed, 05 February 2003 06:47 Go to previous messageGo to next message
Anonymous
You want me to add CTF abilities to this map?
idea for a deathmatch map [message #-991398] Wed, 05 February 2003 06:57 Go to previous messageGo to next message
Anonymous
That was my idea to do a map like the one youe on about as CTF. I was gonna cut down Canyon a bit and leave the hand of nod and the gdi weapons factory (multiplayer versions). Then the tunnels that go to the sniping point over the base would be blocked off or removed. Then there would be some kind or walls or something around the hand of nod and the gdi weapons factory. the only access would be via the tunnels. Proxy C4 and other c4 would be removed from the game. the buildns would be non damagable and non functional (advanced chars may want to be enabled). There could be a silo that gives a slow cash income and this could be damaged and destroyed. the flags would be located outside or inside which i didn't decide. The map would require a lot of work in gmax/3ds if you were gonna edit dantes 3ds versions of the maps. Use some of the ideas that i mentioned if you want because i won't get round to making it any time soon.

UPDATE: I meant Canyon not Complex

[ February 06, 2003, 13:45: Message edited by: General Havoc ]
idea for a deathmatch map [message #-991397] Wed, 05 February 2003 11:43 Go to previous message
Anonymous
quote:
Originally posted by Beanyhead:
You want me to add CTF abilities to this map?

ehhhhh sure if u feel like it. if u dont then its ok.
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