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building problem in level edit [message #164314] Tue, 26 July 2005 14:58 Go to next message
piotrkol1 is currently offline  piotrkol1
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all right whenever i make a building into my hieghtfield in level edit it always appears in the corner of the maps and its unmoveable
Re: building problem in level edit [message #164318 is a reply to message #164314] Tue, 26 July 2005 16:20 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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Just curious, but which presets are the building model presets? I breifly looked and could not find them. Very Happy

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Re: building problem in level edit [message #164320 is a reply to message #164314] Tue, 26 July 2005 16:31 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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your supposed to add buildings in gmax Sarcasm

i suggest using make terrain selectable...


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Re: building problem in level edit [message #164322 is a reply to message #164314] Tue, 26 July 2005 16:33 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Then you will have the interiors out of alignment.

I suggest following this tutorial:

http://renhelp.co.uk/?tut=59


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Re: building problem in level edit [message #164323 is a reply to message #164314] Tue, 26 July 2005 16:37 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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i was just guessing, personally I just make the terrain in gmax, much easier in the long run

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Re: building problem in level edit [message #164349 is a reply to message #164314] Tue, 26 July 2005 20:54 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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so then how to texture the terrain after made in gmax, do i texture it in level edit?
Re: building problem in level edit [message #164350 is a reply to message #164314] Tue, 26 July 2005 20:56 Go to previous messageGo to next message
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Texture it in Gmax select what you want to texture and hit M for Material Editor.
Re: building problem in level edit [message #164357 is a reply to message #164314] Tue, 26 July 2005 21:40 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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I suggest doing a few heightfield maps first, get a feel for the program.

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Re: building problem in level edit [message #164361 is a reply to message #164314] Tue, 26 July 2005 22:29 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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You can do pretty remarkable things with heightfield maps if you use it correctly. I've seen a lot of the newer games (of course, with much higher level of shading with shadows and etc.) use this technique. Allows smooth terrain and hills to look more realistic than the 5 poly hills you usually see in Renegade.

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Re: building problem in level edit [message #164404 is a reply to message #164314] Wed, 27 July 2005 08:31 Go to previous message
piotrkol1 is currently offline  piotrkol1
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all right so lets say i wanna make a hieghtfield map in level edit...and i wanna have a tiberian silo in it...do i use the gmax terrain or do i use the level edit terrain?
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