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Linear Offset [message #-992414] Thu, 07 November 2002 21:57 Go to next message
Anonymous
I have water flowing down a veitnam jungle, only if flows sideways, how can i alter the direction the texture goes?
Linear Offset [message #-992413] Thu, 07 November 2002 22:18 Go to previous messageGo to next message
Anonymous
First --

go to your W3D docs in the how-to folder --

it explains all....

or read the FAQ....

[Wink]
Linear Offset [message #-992412] Thu, 07 November 2002 22:50 Go to previous messageGo to next message
Anonymous
Set the UVW from planar to box and change the oriantaion from X, Y, or Z.
Linear Offset [message #-992411] Thu, 07 November 2002 22:51 Go to previous messageGo to next message
Anonymous
or you could have givin me a simple answer
Linear Offset [message #-992410] Thu, 07 November 2002 22:56 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by SomeRhino:
Set the UVW from planar to box and change the oriantaion from X, Y, or Z.

thx alot
Linear Offset [message #-992409] Thu, 07 November 2002 23:04 Go to previous messageGo to next message
Anonymous
ok look, after doing that, its moving the right way, but noe the texture is sideways.
Linear Offset [message #-992408] Thu, 07 November 2002 23:16 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by DeafWasp:
or you could have givin me a simple answer

"Give a man a fish and he will eat one day - teach a man to fish - and he will eat everyday"

Changing the UVW map is one way -- but that affects the texture - not the way the offset scrolls - you need to align the pivot and change the coords:

This is from the W3D docs :

Same mapping type as "UV" except it allows you to make the texture scroll across the map at a speed specified in the arguments box. The Scrolling speed works on 1 unit per second basis. U is for horizontal, positive values move it left while (-) negative values move it right (based on UV mapping coordinates). V is for vertical, positive values move it down while (-) negative values move it up(based on UV mapping coordinates) .

Args:
UPerSec=(float) e.g: -0.3
VPerSec=(float) e.g: 5.0

You should learn the W3D options - which is a much better way to get the effects you need.

They are clearly spelled out in the How-To docs... There are so many of them - that it would be close to impossible to teach you how to do them here.

BTW - i thought my answer was simple... [Big Grin]

[ November 08, 2002, 06:37: Message edited by: StoneRook ]
Linear Offset [message #-992407] Sat, 09 November 2002 04:05 Go to previous message
Anonymous
thank you very mucho
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