| Linear Offset [message #-992414] | 
			Thu, 07 November 2002 21:57   | 
		 
		
			| 
				
	 | 
 
	| 
		I have water flowing down a veitnam jungle, only if flows sideways, how can i alter the direction the texture goes?
		
		
		
 |  
	| 
		
	 | 
 
 
 | 
	
		
		
			| Linear Offset [message #-992413] | 
			Thu, 07 November 2002 22:18    | 
		 
		
			| 
				
	 | 
 
	
		First --
  go to your W3D docs in the how-to folder --
  it explains all....
  or read the FAQ....
     
		
		
		
 |  
	| 
		
	 | 
 
 
 | 
	| 
		
 | 
	| 
		
 | 
	
		
		
			| Linear Offset [message #-992410] | 
			Thu, 07 November 2002 22:56    | 
		 
		
			| 
				
	 | 
 
	
		quote: Originally posted by SomeRhino: Set the UVW from planar to box and change the oriantaion from X, Y, or Z.
  thx alot
		
		
		
 |  
	| 
		
	 | 
 
 
 | 
	
		
		
			| Linear Offset [message #-992409] | 
			Thu, 07 November 2002 23:04    | 
		 
		
			| 
				
	 | 
 
	| 
		ok look, after doing that, its moving the right way, but noe the texture is sideways.
		
		
		
 |  
	| 
		
	 | 
 
 
 | 
	
		
		
			| Linear Offset [message #-992408] | 
			Thu, 07 November 2002 23:16    | 
		 
		
			| 
				
	 | 
 
	
		quote: Originally posted by DeafWasp: or you could have givin me a simple answer
  "Give a man a fish and he will eat one day - teach a man to fish - and he will eat everyday" 
  Changing the UVW map is one way -- but that affects the texture - not the way the offset scrolls - you need to align the pivot and change the coords:
  This is from the W3D docs :
  Same mapping type as "UV" except it allows you to make the texture scroll across the map at a speed specified in the arguments box. The Scrolling speed works on 1 unit per second basis. U is for horizontal, positive values move it left while (-) negative values move it right (based on UV mapping coordinates).   V is for vertical, positive values move it down while (-) negative values move it up(based on UV mapping coordinates) . 
  Args:  UPerSec=(float) e.g: -0.3 VPerSec=(float) e.g: 5.0
  You should learn the W3D options - which is a much better way to get the effects you need.
  They are clearly spelled out in the How-To docs...  There are so many of them - that it would be close to impossible to teach you how to do them here.
  BTW - i thought my answer was simple...  ![[Big Grin]](biggrin.gif)     [ November 08, 2002, 06:37: Message edited by: StoneRook ]
		
		
		
 |  
	| 
		
	 | 
 
 
 | 
	| 
		
 |