Disabling Base Defenses/Preventing Base Destruction [message #160243] |
Thu, 16 June 2005 07:26 |
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Cyber030
Messages: 51 Registered: May 2005
Karma: 0
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Recruit |
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What settings would I need to change in level edit to disable all base defenses at the start of a game and make all buildings invulnerable? I know this sounds wierd but I run a Super Mod roleplay server that allows things that make it easy for base destruction. Things like an !ion or a !nuke command. I do not wish to disable this command, but I wish to let people have their fun without the destruction of the bases. Can anyone help?
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Re: Disabling Base Defenses/Preventing Base Destruction [message #160340 is a reply to message #160332] |
Thu, 16 June 2005 16:13 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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change the skin type of the mct and building to blamo.
to disable base defence would be easier to just edit the server2.ini like this:
[C&C_Mesa.mix]
WeatherType=Rain
DisableBaseDefenses=1
DisablePowerPlants=0
DisableRefineries=0
DisableSoldierFactories=0
DisableVehicleFactories=0
DisableRepairPads=0
DisableCommCenters=0
but for all the maps... p.s use notepad to open the server2.ini it is allot better then using wordpad.
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Re: Disabling Base Defenses/Preventing Base Destruction [message #160539 is a reply to message #160384] |
Fri, 17 June 2005 18:07 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Cyber030 wrote on Thu, 16 June 2005 23:57 | already tried setting mct settings to blamo, I could still injure the buildings.
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The building has 3 skins, the mtc, the Interior, and the Exterior, you would need to change all of them, but I don't know if that would work for clients...
If you set it up as a heal script you will still get points off the buildings.
You need to go into LE and open each building controler, and set them from there defalt settings to blamo.
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