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Cinematic Questions [message #156941] Fri, 27 May 2005 12:15 Go to next message
Oblivion165 is currently offline  Oblivion165
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Im messing around with Cinematics, and i got a few questions.

Ok first off, how do you make a Vehicle/Character shoot at 1 certain object?

Such as if i make a bone in a object, lets say "Target", then when the cinematic spawns a Minigunner, no matter whats around him (Buildings, Players, etc) he will only fire at that bone.

If this gets answered ill post another.


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Cinematic Questions [message #156970] Fri, 27 May 2005 15:24 Go to previous messageGo to next message
CnCsoldier08 is currently offline  CnCsoldier08
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Attach_Script, 1, "JFW_Cinematic_Attack", "1, ID TO SHOOT AT, 50, 0, 1"

Look at the other parameters in LE


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Cinematic Questions [message #156983] Fri, 27 May 2005 16:32 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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The problem is that the ID would have to be a cinematic Id though, correct?

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Cinematic Questions [message #157117] Sat, 28 May 2005 08:58 Go to previous messageGo to next message
CnCsoldier08 is currently offline  CnCsoldier08
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Just the id of an object in LE..

The way I did this is I craeted an object without objectile settings that was invisible and attatched it to the object I wanted to be shot at. So..the things will hit their target, but it will go through it, hitting your target =D


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Cinematic Questions [message #157155] Sat, 28 May 2005 12:11 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Hmm seems like its on the right track. I want it to attack the beacon location. So when a player places a beacon, it will be a custom ID, i dont think they are all the same ID ingame.

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Cinematic Questions [message #157215] Sat, 28 May 2005 16:58 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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They don't. You'll need some kind of script to get the object ID of a beacon when it's placed.

Heh, tweek, I remember when we thought of putting the bone inside the tesla coil so they'd shoot it. Good times.


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Cinematic Questions [message #157239] Sat, 28 May 2005 19:02 Go to previous message
Oblivion165 is currently offline  Oblivion165
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OK, i see what you mean, but how do you plug the script return into the text cinematic?

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