mission maps [message #148645] |
Sat, 09 April 2005 12:02 |
obelisk70
Messages: 43 Registered: March 2005
Karma: 0
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When you edit an existing map like m03 to play online is it possible to add presets and have them work? I tried it but i could'nt get it to work
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mission maps [message #148887] |
Sun, 10 April 2005 17:49 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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the same way you cheet, sept your hosting the game, this can cause all the other players to have the 0 bug, and I don't recommend it.
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Re: mission maps [message #148920] |
Sun, 10 April 2005 21:05 |
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ghostSWT
Messages: 262 Registered: December 2003
Karma: 0
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obelisk70 | When you edit an existing map like m03 to play online is it possible to add presets and have them work?
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when you say presets what exactly do you mean? as in bots and pt's and vehicle/weapon spawns? then yes, you can. plz explain what presets you are talking about, not everything is controlled server side.
As for the 0 bug, get SSAOW scripts and that will take care of the server side cause for the 0 bug.
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mission maps [message #148970] |
Mon, 11 April 2005 06:06 |
obelisk70
Messages: 43 Registered: March 2005
Karma: 0
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ya i mean just objects like the pts, weapons, vehicles anything under objects. I know there is a way to add spawners and change the presets i just not to sure how.
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mission maps [message #149406] |
Wed, 13 April 2005 06:09 |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
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Colonel |
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You can do it without a server side and still add stuff, but its much suckier that way. The computer controlled stuff doesnt seem to work when you do it the way im thinking of :/.
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mission maps [message #149473] |
Wed, 13 April 2005 14:49 |
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xptek
Messages: 1410 Registered: August 2004 Location: USSA
Karma: 0
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General (1 Star) |
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I seriously hope you're not adding these via leveledit.
cause = time
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mission maps [message #149476] |
Wed, 13 April 2005 15:06 |
obelisk70
Messages: 43 Registered: March 2005
Karma: 0
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Well i was trying to add them using leveledit but it didi'nt work thats why i am wondering how. I am using it on serverside. Is there a tutorial for this or something.
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mission maps [message #149578] |
Thu, 14 April 2005 11:36 |
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ghostSWT
Messages: 262 Registered: December 2003
Karma: 0
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you can add almost any object to any map with a moded scripts.dll and some pbjects to maps with lvl edit
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mission maps [message #149587] |
Thu, 14 April 2005 13:11 |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
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Colonel |
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xptek | I seriously hope you're not adding these via leveledit.
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You can do that, you just can't temp or add or mod any presets. That's the way im thinking of. Well... you probably could, but you would probably have to use and objects.ddb along with it.
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mission maps [message #150015] |
Sun, 17 April 2005 16:38 |
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xptek
Messages: 1410 Registered: August 2004 Location: USSA
Karma: 0
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General (1 Star) |
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set_facing
cause = time
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