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CP 2 Maps (again =D) [message #147128] |
Fri, 01 April 2005 05:29 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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Not yet, lists with map selections of popular maps are coming after the announcement.
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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CP 2 Maps (again =D) [message #147144] |
Fri, 01 April 2005 06:57 |
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Dave Mason
Messages: 2357 Registered: April 2004 Location: Shropshire, England
Karma: 0
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General (2 Stars) |
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Not that I know anything at all to do with map making but doesn't it take weeks/months to make one (good) map for renegade or for any 3d game for that matter?
www.myspace.com/midas
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CP 2 Maps (again =D) [message #147148] |
Fri, 01 April 2005 07:07 |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
Karma: 0
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General (2 Stars) |
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To make a well balanced, good textured, lighted map will take a while
for Renegade.
Mainly because the terrain and things are done in gMax which takes
the most time consuming for stuff to do, creating vissectors, texturing
things, shaping areas, creating tunnels, setting collision on specific areas/terrain, exporting w3d for use in LE, setting up the entire map as
an AOW map, add buildings spawners, waypoints, visdata, pathfinding, tiles,
trees, barrels... etc etc..
This all together --including testing-- will take at least a month or so.
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Off topic:
I havent made any maps myself (yet) but im thinking of doing it,
i know how most of the things work (i think) and Laeubi website is a great
help with this as well as these forums where alot of people input information
about mapping, texturing etc.
some good links:
http://cncden.com/ren_map_tutorial.shtml
http://renhelp.laeubi-soft.de/index.php?tut=0
http://renhelp.co.uk/?tut=8
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