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ugh! [message #-993445] Thu, 24 October 2002 09:49 Go to next message
Anonymous
I want a spinning fan blade, so i used the fan blade texture on a circular plane, i then set it to rotate, but it rotates form the corner, so a it desent spin but it moves the whole texture.

does that make any sense?

also how can i make a texture cast a shadow, like the fan blades in the refinery in the levels?
ugh! [message #-993444] Thu, 24 October 2002 09:59 Go to previous messageGo to next message
Anonymous
I'm guessing make a real tiled object and have somesort of a spotlight shining down on it.
ugh! [message #-993443] Thu, 24 October 2002 10:01 Go to previous messageGo to next message
Anonymous
but will it reconize the clear parts or will it see the whole plane as a shadow caster?
ugh! [message #-993442] Thu, 24 October 2002 10:01 Go to previous messageGo to next message
Anonymous
BTW for your object you textured, you don't rotate the texture, but rather the object that is textured.

~goes and watches the Matrix~
ugh! [message #-993441] Thu, 24 October 2002 10:07 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by DeafWasp:
but will it reconize the clear parts or will it see the whole plane as a shadow caster?

You'd have to make a shape that is a shadow-caster. It is just like an outline of the fan. But make it's properties collisions: projectile, physical. Which means you make the object, texture it to be black I suppose. Then rotate it so it does one period. And then the light that shines on it will be similar to that of a character onto the ground. Does that make sense?

[ October 24, 2002, 17:09: Message edited by: Ingrownlip ]
ugh! [message #-993440] Thu, 24 October 2002 10:09 Go to previous message
Anonymous
yes.
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