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Yay! More questions! [message #141112] Mon, 28 February 2005 13:09 Go to next message
SuperMidget is currently offline  SuperMidget
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Doors:
I need a 'jail cell' style door that opens when you pick up a certian key card. I know how to make key spawns, but I don't know what do to to make that type of door, as well as it to open with the key, is there anything special I have to do for the key card spawner? (scripts?) Please give me a better understanding

Roof + Floor:
In RenX, I am making a two storey building. I make a polygon and the camera shows that it is there. Then when I go under it, it vanishes! I think this is normal, to let you see through it, but I've done this before, and in LevelEdit, and when you actually play it, there is no visible polygon. What's the dealio?


I need this information stat. Thanks peeps.


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Yay! More questions! [message #141121] Mon, 28 February 2005 14:18 Go to previous messageGo to next message
Sir Kane
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General (1 Star)
There are doors in the presets that take keycards to open them.

Polygons (faces) are only visible from the side they point to (defined by the normal). So you need a mesh for both, ceiling and floor. You could use a box or whatever for that.


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Yay! More questions! [message #141123] Mon, 28 February 2005 14:41 Go to previous messageGo to next message
SuperMidget is currently offline  SuperMidget
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Would an element work?


"where they point to"? how do I point them in a certain direction?


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Yay! More questions! [message #141124] Mon, 28 February 2005 14:51 Go to previous messageGo to next message
Sir Kane
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General (1 Star)
You can flip them when you have an editbale mesh.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
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Yay! More questions! [message #141128] Mon, 28 February 2005 15:08 Go to previous messageGo to next message
SuperMidget is currently offline  SuperMidget
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Ahh! So flip as in rotate?

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Yay! More questions! [message #141139] Mon, 28 February 2005 15:47 Go to previous messageGo to next message
SuperMidget is currently offline  SuperMidget
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** When i do that, the attached sides move with it Shocked

How do I properly 'flip'? I need a celing for my tunnels! and a roof above them! Very Happy


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Yay! More questions! [message #141167] Mon, 28 February 2005 18:17 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

In editable mesh, select the polygons, clone them, and then flip them.

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Yay! More questions! [message #141239] Tue, 01 March 2005 05:43 Go to previous message
SuperMidget is currently offline  SuperMidget
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Got it! Thanks a million


-Do textures (eg. nod wall text) go on straight with a flat, multi polyigoned surface?


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