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Credits the no Ref [message #140701] Sat, 26 February 2005 06:42 Go to next message
SuperMidget is currently offline  SuperMidget
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On DM maps (eg. Islands_KOTH) How do they make the credits rise even when there's no tib ref? I ask because I am in the midst of creating my first map, which happens to be a DM map, and i need to know how to do that.

I'm still a noob but only with Leveledit now. I've learned RenX really well.
(theres nothing about this on renhelp.co.uk)
Thanks.


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Credits the no Ref [message #140706] Sat, 26 February 2005 07:53 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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General (1 Star)
just add a Tiberium Refinary Building Controller to the map!

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http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
Credits the no Ref [message #140730] Sat, 26 February 2005 10:00 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
Hmm, wasn't there a script that could give money over time?
Credits the no Ref [message #140771] Sat, 26 February 2005 16:05 Go to previous messageGo to next message
SuperMidget is currently offline  SuperMidget
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_TFWxANDY_

just add a Tiberium Refinary Building Controller to the map!

Eh?

Where, how and... how.


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Credits the no Ref [message #140788] Sat, 26 February 2005 17:11 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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http://img218.exs.cx/img218/5518/refcont6sr.jpg

Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
Credits the no Ref [message #140790] Sat, 26 February 2005 17:16 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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The best way to do credits on a map like that is to use the GTH_Credit_Trickle script.

Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Credits the no Ref [message #140792] Sat, 26 February 2005 17:20 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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jonwil

The best way to do credits on a map like that is to use the GTH_Credit_Trickle script.


Any "special" ways of activating it or should it be added to a daves arrow?
Credits the no Ref [message #140794] Sat, 26 February 2005 17:34 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Make something GDI somewhere (e.g. a vehicle off somewhere where you cant get to). Do the same for Nod.
Then put the GTH_Credit_Trickle on each of those.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Credits the no Ref [message #140796] Sat, 26 February 2005 17:41 Go to previous messageGo to next message
tooncy is currently offline  tooncy
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Won't that only work if you enter the vech? I remember I had that script set up on a Recon bike in a drop mod, and when I got in my credits would skyrocket (the way I set it up), but when I got out they were added at their normal rate.

http://www.n00bstories.com/image.fetch.php?id=1096263174
Credits the no Ref [message #140797] Sat, 26 February 2005 17:42 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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no, it will work.
Thats how it is done for the Silos in RenAlert AFAIK.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Credits the no Ref [message #140799] Sat, 26 February 2005 18:24 Go to previous messageGo to next message
SuperMidget is currently offline  SuperMidget
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So the 'trickle' will work if i make a vech somewhere for each team?

Also: for start (spawn) points, do i make them seperate, or use the CTRL + P way for each?


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Credits the no Ref [message #140852] Sun, 27 February 2005 01:17 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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SuperMidget

So the 'trickle' will work if i make a vech somewhere for each team?

Also: for start (spawn) points, do i make them seperate, or use the CTRL + P way for each?


Huh? The only two building controllers that support Ctrl + P is the Ore Ref and vech producers on both teams (4 really)

Start spawn, just place them, and face them.


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Credits the no Ref [message #140878] Sun, 27 February 2005 05:33 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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SuperMidget

So the 'trickle' will work if i make a vech somewhere for each team?


Quote:

Make something GDI somewhere


Best not to use a vehicle with most maps, since they fall and get destroyed and can be spotted on radar. So use something beter.
Credits the no Ref [message #140886] Sun, 27 February 2005 07:50 Go to previous messageGo to next message
SuperMidget is currently offline  SuperMidget
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alright, now where can i find the trickle credit script in level edit?

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Credits the no Ref [message #140887] Sun, 27 February 2005 07:51 Go to previous messageGo to next message
SuperMidget is currently offline  SuperMidget
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alright, now where can i find the trickle credit script in level edit?

Note: Already I have put the two Tiberium Refinary Building Controller on the map, is that all i really have to do?


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Credits the no Ref [message #140896] Sun, 27 February 2005 09:17 Go to previous message
Naamloos is currently offline  Naamloos
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Someone should make some script tutorial that explains how the most usefull scripts work and stuff...

Go to your maps folder and make a new folder named "Scripts" there. Than copy both scripts.dll and scripts2.dll from your renegade folder there.

After that open level edit and select the object you wan't to add the script to. (you can beter temp this object inside the presets list)

Scripts can be added, removed or modded inside the scripts tab of an object.
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