Hyper Latency [message #139615] |
Sun, 20 February 2005 20:52 |
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Javaxcx
Messages: 1943 Registered: February 2003 Location: Canada, eh?
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General (1 Star) |
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Ok here's the scoop:
The complex DM is pretty much finished, textured, .mix'd and so on. It runs great in LAN, however, when we try to play it online (on a very capable server), there is ridiculous lag.
We've tested it on a few servers, dedicated and non-dedicated to see if it was a server-side issue. But it seems to be the map. Everything checks out, fps are 60+, spfs 60+, pings are good, and kbps are in the right ranges for normal play.
Has anyone had this problem or knows the solution to such an annoyance?
Sniper Extraordinaire
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All your base are belong to us.
You have no chance to survive make your time.
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Hyper Latency [message #139767] |
Mon, 21 February 2005 14:55 |
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almor999
Messages: 232 Registered: February 2004
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Recruit |
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We tested the map on our dedicated server for taskbot1. As soon as you moved 2 feet it would warp you back to where you were before. SFPS was steady at 60 and ping was well below 200 at the time.
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Hyper Latency [message #139768] |
Mon, 21 February 2005 14:59 |
Chronojam
Messages: 688 Registered: March 2003
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Colonel |
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Start the spawn points about 3 feet away from anything, and maybe about 1 foot off the ground, then try playing again?
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Hyper Latency [message #139829] |
Mon, 21 February 2005 18:24 |
Blazea58
Messages: 408 Registered: May 2003
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Commander |
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All thats wrong with your map is that its not set at 0,0,0 cordinates in renx/3dsmax. All you gotta do is move the middle of the map to 0 on the Z cordinates and it will fix that insane warping lag that everyone hates so much. Trust me i had this problem many times, but solved it just by moving the map in renx, then re exporting it also.
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Hyper Latency [message #139837] |
Mon, 21 February 2005 19:00 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Edit: Ditto ^^^
This plagued one of my maps once. It happened along development, so I don't know of a specific cause, but I do remember someone suggesting that you ensure that the origin (0,0) is encapsulated on the map.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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