Timed C4 bug [message #134611] |
Thu, 27 January 2005 07:07 |
Spoony_old
Messages: 1105 Registered: December 2004
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General (1 Star) |
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Sometimes timed c4 on an MCT is undisarmable. People I've spoken to about it seem to think it's down to the angle it lands on the MCT. Is this true, and can it be fixed?
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Timed C4 bug [message #134638] |
Thu, 27 January 2005 11:40 |
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liberator
Messages: 246 Registered: May 2003 Location: Classified, Level Phi cle...
Karma: 0
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Recruit |
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It's related to the position it lands in and how ren handles targeting. If for some reason someone was able to get the c4 to stick to the bottom(even the lower bevel) of the MCT or very close to it on the wall under it anybody with a rep gun couldn't reach easily and even if they did, with the rush of engineers/techs/hotties when a building is damaged, it's almost impossible to disarm because you keep shifting back to the mct.
The only fix I see is to raise the targeting priority, if there is such a thing, of the c4 above that of the mct.
A more disturbing problem with c4 that happens much more often is when the timed c4 magically sinks down into a vehicle's armor and can't be disarmed ever. If this happens to anything other than a heavy tank(not stanks) the vehicle is as good as dead.
There was a time when people were impressed that I have the firepower to decimate a planet in under 10 minutes.
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Timed C4 bug [message #134955] |
Sat, 29 January 2005 08:59 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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Aircraftkiller | Light points have nothing to do with it. It's the fact that the Master Control Terminal really isn't a Master Control Terminal, it's just a fake model sitting there. The actual MCT is an invisible object that surrounds the fake Master Control Terminal. When thrown at the right angle, or just thrown, sometimes the engine will treat the charge of C4 as if it were behind that hidden Master Control Terminal. Since the invisible terminal is a physical, projectile blocking, object... You can see why the beam of the Repair Gun does not penetrate and disarm.
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OK, then is there a workaround for that?
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Timed C4 bug [message #134966] |
Sat, 29 January 2005 11:39 |
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liberator
Messages: 246 Registered: May 2003 Location: Classified, Level Phi cle...
Karma: 0
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Recruit |
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A better queation is why did they do it that way? Every one assumes that the "Fake" MCT is the real one since that's what we shoot the repair guns at. Why have a second object to actually take the damage or receive repair? If it's related with needing to have an object declared a special way, why not just declare the "Fake" that way?
There was a time when people were impressed that I have the firepower to decimate a planet in under 10 minutes.
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Re: Timed C4 bug [message #184653 is a reply to message #134611] |
Wed, 04 January 2006 09:17 |
Hitman
Messages: 878 Registered: November 2005 Location: Belgium
Karma: 0
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Colonel |
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something a bit different now :
in the under.mix map when u get a hotty and trow you'r timed n remotes on it then hide n do ya thing
i've had it like 20 times yet that 1 timed c4 doesnt blow
so i think the left? or right? side of the MCT got a bug cuz it ONLY happens to me when under & strip
and yes i'm sure i trow the c4 on right cuz i dont miss 20 times .. in a row? O_O
it seriously bothers me so i even quited trying to take down strip with timed c4 cuz i know it will 80% of the time not work...
if anyone got a solution for this tell me? lol
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