Picked-up weapons [message #120840] |
Mon, 18 October 2004 01:47  |
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splnwezel
Messages: 46 Registered: October 2004 Location: Saskatoon, Saskatchewan
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Just a quick question: do picked up weapons cause less damage then the purchased character's weapon.
ex: Deadeye, shoot a guy in the foot, causes 100 damage
Hotwire, kills Deadeye, gets sniper rifle, and causes 70 damage to same foot
One of my clan members was involved in such a test, and thought this was odd. Any clarification on this would be great.
Eagles may soar, but weasels don't get sucked into Orca engines...
[GDE]splnwezel
http://www.gdeclan.net
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Picked-up weapons [message #120992] |
Tue, 19 October 2004 05:25   |
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splnwezel
Messages: 46 Registered: October 2004 Location: Saskatoon, Saskatchewan
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Ah, OK. Makes sense. I figure since the 1K characters have 350 hit points, and damage multiplier is 5 for headshots, then it still allows headshot kills with the spawned weapon. Any less than a preset value of 70 wouldn't allow that. Thanks Aircraftkiller.
Eagles may soar, but weasels don't get sucked into Orca engines...
[GDE]splnwezel
http://www.gdeclan.net
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Picked-up weapons [message #121085] |
Tue, 19 October 2004 17:58   |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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You'd be not only correct there, but smart. I dunno about other spawned weapons, but haven't noticed any differences in their damage.
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