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			| Evil Texture "error" >:( [message #116219] | Thu, 23 September 2004 11:12   |  
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				|  |  Genocide Messages: 222
 Registered: October 2003
 
	Karma: 0
 | Recruit |  |  |  
	| I think i know what you have done wrong, 
 1. Select terrain and press "M" (Which brings up Renegade Material Editor)
 2. On the properties tab click the checkbox that says "Static Sorting Level".
 3. Any other object using Vertex Paint should also have this ticked, it helps light functions and ofcourse conflicts like you have shown.
 
 If this doesnt work you could be applying more than 2 passes without doing it correctly, this will also cause that error to occur.
 
 I hope this helps you.
 
 Fist Of Fate Renegade Mod:
 http://fof.deadlyfear.com
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			| Evil Texture "error" >:( [message #116227] | Thu, 23 September 2004 11:37   |  
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					|  Naamloos Messages: 771
 Registered: April 2004
 Location: The Netherlands
 
	Karma: 0
 | Colonel |  |  |  
	| I am using 2 passes. 
 I use the tutorial at renhelp about this.
 
 Ill re-do the texture part then... see what happens then.
 
 Edit: lol i did what you sead but with 2 passes, the terrain is completely black
   
 Beter known as "raapnaap".
 www.apathbeyond.com
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			| Evil Texture "error" >:( [message #116228] | Thu, 23 September 2004 11:42   |  
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				|  | Spice Messages: 1448
 Registered: November 2003
 Location: Ohio
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Pass 1: Opaque Pass 2: Alpha Blend
 
 Make sure on pass two the ambient and diffuse are turn to a lighter grey or white. Or it will appear black.
 
 
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