Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » W3D importer and map coordinates?
W3D importer and map coordinates? [message #114999] Thu, 16 September 2004 08:37 Go to next message
Goltergaul is currently offline  Goltergaul
Messages: 51
Registered: January 2004
Karma: 0
Recruit
hello first!
is there a way to import a w3d to max but with the map coordinates?

thanx!
W3D importer and map coordinates? [message #115004] Thu, 16 September 2004 09:15 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
3dsmax Right? It will be at 0,0,0 at defualt when you first import it , Though. Same with Gmax.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
W3D importer and map coordinates? [message #115021] Thu, 16 September 2004 12:07 Go to previous messageGo to next message
laeubi is currently offline  laeubi
Messages: 799
Registered: February 2003
Location: Germany
Karma: 0
Colonel

I think he mean the MAPPING Coordinates.
They are imported.. but u have reassign the textures. Confused


www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
< contact me >
"Don't say it is imposible... just find a solution!"
W3D importer and map coordinates? [message #115042] Thu, 16 September 2004 14:30 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Laeubi

I think he mean the MAPPING Coordinates.
They are imported.. but u have reassign the textures. Confused


Ahh... Yea. It does'nt import alpha blends aswell.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
W3D importer and map coordinates? [message #115601] Mon, 20 September 2004 03:45 Go to previous messageGo to next message
Goltergaul is currently offline  Goltergaul
Messages: 51
Registered: January 2004
Karma: 0
Recruit
hi thanks also if i understood right the mapping coords are imported but i have to do domething to "aktivate" (reasssign) them?

how to "aktivate" (reasssign) them? i have the tga version of the skin, exported from the always.dat and the imported model. yes in 3dsmax Wink
W3D importer and map coordinates? [message #115802] Tue, 21 September 2004 03:01 Go to previous messageGo to next message
laeubi is currently offline  laeubi
Messages: 799
Registered: February 2003
Location: Germany
Karma: 0
Colonel

Reassign means, you make a new material in 3dsMax and then apply it to the part that orginaly has this texture.
Every UVW-Mapping coordinates (Thats the right meaning I think) will be used, so if the model has had a single Skin and u apply it, it will be ok, without doing any further UVW mapping thingy. Wink


www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
< contact me >
"Don't say it is imposible... just find a solution!"
W3D importer and map coordinates? [message #115813] Tue, 21 September 2004 05:10 Go to previous message
Goltergaul is currently offline  Goltergaul
Messages: 51
Registered: January 2004
Karma: 0
Recruit
yeah i did this with the humvee and it worked but it dont work with the apache and it says that there are NO mapping coordinates.
>> apache.00 mapping coordinates missing. objekt may not render correctly <<
do i have the wrong w3d file or what?
Previous Topic: scripts.dll 1.9.3 is out
Next Topic: Commando : Open Source
Goto Forum:
  


Current Time: Tue Nov 26 00:38:02 MST 2024

Total time taken to generate the page: 0.00820 seconds