C.P.O - Client Physics Optimisation [message #103677] |
Fri, 23 July 2004 15:59 |
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npsmith82
Messages: 525 Registered: February 2003 Location: England, UK
Karma: 0
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Colonel |
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Ingame > F8 > CPO
Does it make any noticeable differences in game?!
I usually use it but i can never tell if it helps online at all.
Quote: | CLIENT_PHYSICS_OPTIMIZATION [0|1] - Update only visible physic objects on client. (cpo)
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Also, would it be that ingame pings/lag are improved, or is it further related to frames per second?
WOL: npsmith82
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[Updated on: Fri, 23 July 2004 16:02] Report message to a moderator
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C.P.O - Client Physics Optimisation [message #103678] |
Fri, 23 July 2004 16:02 |
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rm5248
Messages: 1156 Registered: November 2003 Location: USA
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General (1 Star) |
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I'm pretty sure that my game play is smoother with it on... It most likely depends on the vid card that you have. 64 MB and less it probably makes a difference, any more and I don't think that it would matter.
w00t?
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C.P.O - Client Physics Optimisation [message #103708] |
Fri, 23 July 2004 18:48 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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It does do something. Turn it in in an online multiplayer game and then start a LAN game. You'll notice the harvesters acting weird.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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C.P.O - Client Physics Optimisation [message #103712] |
Fri, 23 July 2004 19:10 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
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General (1 Star) |
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That's the solution to the harvester bug when hosting a game, thanks.
And the reason the harvesters act weird, is because the game only gives a crap about objects actually visible when you turn on CPO. It's ok in multiplayer because as you know the server handles harvester waypaths and things like that.
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C.P.O - Client Physics Optimisation [message #104119] |
Sun, 25 July 2004 18:26 |
2000_years
Messages: 102 Registered: November 2003
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Recruit |
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So what does it actually do?
Can it stop you sliding around / vehicles being jumpy sometimes?
I'll have to have a fiddle around, thanks
it seems to me to improve FPS on larger games (if you're not looking at the action, in a tunnel or something) you'll get higher FPS
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C.P.O - Client Physics Optimisation [message #104206] |
Mon, 26 July 2004 09:39 |
Blazea58
Messages: 408 Registered: May 2003
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Commander |
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From what ive known about using client physics optimization, is that it will make an average of your fps, rather then giving you random numbers dropping at high rates.
So lets say your ingame with 20-50 fps without, when you turn it on, it will make an average depending what you can handle, so it would be around 35 constant fps rather then jumping around alot.
I only use it in large servers, i like to get high fps on low amount of players, so its not needed really.
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C.P.O - Client Physics Optimisation [message #104362] |
Tue, 27 July 2004 06:39 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
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General (1 Star) |
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As has already been explained at least twice in the thread. And no, you need to activate it every time you run the game.
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