Repair Gun alt fire [message #101827] |
Thu, 15 July 2004 21:55 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
|
General (1 Star) |
|
|
Hi. I had an idea. Would a server side objects.ddb with elements from the Golden God Mod allow clients to use the alt-fire repair gun with that burning red beam that damages? The Golden God Mod allows this in single player, and I know there is a server side objects that is used in the renegade dedicated server.
|
|
|
|
Repair Gun alt fire [message #101848] |
Thu, 15 July 2004 23:06 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
|
General (1 Star) |
|
|
That's easy, just edit armor.ini to disallow the warhead to do damage to buildings. Unless the warhead is the same as a used weapon..?
|
|
|
|
|
|
Repair Gun alt fire [message #101903] |
Fri, 16 July 2004 06:13 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
|
General (1 Star) |
|
|
That's pretty irrelevant though. I'm looking at
Quote: | improvements for C&C: Renegade
|
in the name of variety and new features. Besides, the burn would be a lot easier to use and many people can't use the pistol that well. Not to mention it's range only reaches that of the normal blue repair module. If you were new or your skill was in the mid levels, wouldn't you want something that was easy to use? It's the reason people pick the flamethrower over the shotgunner for close range combat.
Anyway I would appreciate if someone could expand on my idea since I have no idea how to modify objects.ddb and can only run a 4 player anyway.
Edit: Abrams, the power of the burn would be symmetrical to the power of the heal. I'd say that was excellently balanced, and (without offence, because this applies to me too) you can't speak about balance in this instance without actually trying the mod out yourself. Who is to say the secondary function wasn't intended to have a burn anyway?
|
|
|
|
Repair Gun alt fire [message #102056] |
Fri, 16 July 2004 19:23 |
|
YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
|
General (1 Star) Moderator - Mod Forum |
|
|
What will we laugh at though then when newbies try to 'blue beam rush' the enemy?
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
|
|
|
Repair Gun alt fire [message #102181] |
Sat, 17 July 2004 02:55 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
|
General (1 Star) |
|
|
It's not impossible to have an auto announce telling you "Engineers now have the ability to attack by right clicking their repair gun. This does NOT damage buildings."
|
|
|
Repair Gun alt fire [message #102341] |
Sat, 17 July 2004 23:44 |
Founder of YASA
Messages: 53 Registered: March 2003
Karma: 0
|
Recruit |
|
|
It throws the game into complete unbalance considering Hotwire/Tech now have far better chance of blowing up a building. Plus Tech/Hotwire become carrying an unlimited ammo Volt Auto Rifle.
It just a really dumb idea to massively improve Tech/Hotwire and Engineer to killing machines
Proud Member of Clan Pits
The Pits Moderators and PR
|
|
|
Repair Gun alt fire [message #102352] |
Sun, 18 July 2004 01:45 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
|
General (1 Star) |
|
|
Please read the replies. The damage would be symmetrical to the repair power, just like it is in the Golden God Mod. Hotwire does not heal at the rate a volt gun kills someone. And I've also already said the damage properties on buildings would be removed. It would be a nice addition and it is a good idea.
|
|
|
|
|
|
|
Repair Gun alt fire [message #103507] |
Fri, 23 July 2004 08:41 |
Founder of YASA
Messages: 53 Registered: March 2003
Karma: 0
|
Recruit |
|
|
flyingfox | The damage would be symmetrical to the repair power, just like it is in the Golden God Mod. Hotwire does not heal at the rate a volt gun kills someone. And I've also already said the damage properties on buildings would be removed. It would be a nice addition and it is a good idea.
|
Go and test it on a tank. I did it before and hotwire repair the same speed as Mendoza hitting a MRLS and hot wire eventurally out repaired because no reload involved.
Proud Member of Clan Pits
The Pits Moderators and PR
|
|
|
|
Repair Gun alt fire [message #104314] |
Mon, 26 July 2004 17:29 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
|
General (1 Star) |
|
|
I said "kills someone"; that doesn't apply to vehicles and is beyond the point anyway. You said
Quote: | Tech/Hotwire become carrying an unlimited ammo Volt Auto Rifle
|
which isn't the case, because the power on the repair module doesn't equal the power of the volt auto rifle on skin_flesh. If it did, hotwire would be repairing soldiers at the rate a volt gun could kill them.
Against vehicles? She has to be close to do anything (as far as the beam reaches), whereas the volt auto rifle has much more range.
In any case this debate is absolutely pointless because I was only asking whether or not modified objects.ddb could be used server-side and have changes working on clients with the standard objects.ddb.
|
|
|
|
Repair Gun alt fire [message #112220] |
Tue, 31 August 2004 11:55 |
|
Rex
Messages: 107 Registered: March 2003 Location: Netherlands
Karma: 0
|
Recruit |
|
|
I have an other idea....
Sometimes when im a Eng and Im Repairing, I want to let my C4 explode, but I cant, cos i have to switch back to the "c4-gun".
Isnt it possible to let it explode with a right click (while having the repair gun?)
You can rent this signature for 2 euros/month.
|
|
|
|
|
Repair Gun alt fire [message #112756] |
Fri, 03 September 2004 00:43 |
|
Rex
Messages: 107 Registered: March 2003 Location: Netherlands
Karma: 0
|
Recruit |
|
|
I think ACK is right.
Just after I uploaded my idea, I also thought the same.... Oh well...
You can rent this signature for 2 euros/month.
|
|
|