Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Help: New Vehicles in mix maps / always.dbs
Help: New Vehicles in mix maps / always.dbs [message #100586] Fri, 09 July 2004 09:20 Go to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
Hey, i have successfully implemented a fanmade vehicle into my maps PT's.
I call it "successful" only if I place the always.dbs into the data directory along with the mix map.
But the problem is, when ever I place this always.dbs into the data directory, I no longer see server listings on the WOL. And without the Always.dbs it no longer includes them. So either way, its a pain in the ass.

But thats not what I am trying to get through here.
What I am wanting is, to have the extra fanmade vehicle available on the PT without having to put the the LE created always.dbs in the data directory.

I know this is possible to do, after playing on City_FlyingSE & Temple_DM, I just haven't a clue on how to do it myself.

Any help will be much appreciated.

Thanks.
Andy.
Help: New Vehicles in mix maps / always.dbs [message #100623] Fri, 09 July 2004 12:36 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
I Think you should put it in your editors chache and the export it as a mix file and it should work. But...
Im actually curious on how to get the vehicles to appear. Might telling me how because as of right now I havent tried and would like to know how to do it without messing around right off the bat. Razz (I want mine to appear under the extra's)


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Help: New Vehicles in mix maps / always.dbs [message #100633] Fri, 09 July 2004 13:00 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
read step 6
Wink http://renhelp.co.uk/?tut=15
Help: New Vehicles in mix maps / always.dbs [message #100658] Fri, 09 July 2004 15:27 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
hmm I read that tutorial long ago .. Didnt remember that bottom part Razz

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Help: New Vehicles in mix maps / always.dbs [message #100663] Fri, 09 July 2004 16:26 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
hehe, okays,
back on topic, can anybody help Question Cool
Help: New Vehicles in mix maps / always.dbs [message #100696] Fri, 09 July 2004 21:48 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
go to global settings > Purchase settings > vehicles(GDI) and press Temp name this new preset : vehicles(GDI)

Then change the object to your vehicle and set its price ,etc..

If you want to edit the extras menu then go to vehicles(Secret GDI).

and Im sure you can figure out how to modify Nod's vehicles.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Help: New Vehicles in mix maps / always.dbs [message #100736] Sat, 10 July 2004 04:07 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
agh rite, never thought of that.
Thanks for the tip Wink
A shall reply if it works Razz

Andy.
Help: New Vehicles in mix maps / always.dbs [message #100738] Sat, 10 July 2004 04:36 Go to previous message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
Your a star Very Happy Wink Cool

Thanks

Andy Razz
Previous Topic: First Person View for Vehicles?
Next Topic: To the RenAlert Team.
Goto Forum:
  


Current Time: Sat Jul 20 16:26:16 MST 2024

Total time taken to generate the page: 0.00621 seconds