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Renegade Alert Camos Crossing [message #92077] |
Thu, 03 June 2004 03:15 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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and will the infantry be faster ? at least like the ones of Renegade... Playing with rocket infantry is boring and hard, he is too slow. Once a minigunner see it, he is lost.
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Renegade Alert Camos Crossing [message #92116] |
Thu, 03 June 2004 07:26 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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Well, rocket soldiers really shouldn't travel alone, I think they are best used in a ratio of 1:3 with normal infantry, so you have 6 infantry running around, guarding two rocket soldiers. That way, a mob of infantry has some hitting power against vehicles.
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An objective look at media partisanship
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Renegade Alert Camos Crossing [message #92601] |
Fri, 04 June 2004 18:36 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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CnCsoldier08 | Well, you don't make a map based on a 1 vs. 1 map.
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I didnt say he was , i said what about games that are one on one , since the harvesters dont harvest themself. You must do it.
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Renegade Alert Camos Crossing [message #92989] |
Sun, 06 June 2004 05:23 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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EXdeath7 |
CnCsoldier08 | Well, you don't make a map based on a 1 vs. 1 map.
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I didnt say he was , i said what about games that are one on one , since the harvesters dont harvest themself. You must do it.
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Even if it was based for 1vs1 how do any of you see that having to harvest yourself is a problem?
Think about it this way, you have 1 harvester each right.... well you go harvest your ore, you may see the other comming, then you jump out shoot his till he jumps out, then you kill him etc, and move on..
The worst that could happen is your harvy would get stolen, but then you would either be able to steel his, or destroy his base on time.
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