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			| JFW_Follow_waypath - possible to delay? [message #85308] | Mon, 03 May 2004 17:12   |  
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				|  |  bigwig992 Messages: 555
 Registered: February 2003
 Location: Nashua, NH
 
	Karma: 0
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	| You could try spawning the vehicle through a cinematic and do this: 
 -0 Create_Object, 0, "spawnbones", 0, 0, 0, 0 (or whatever)
 -0 Create_Real_Object, 1, "GDI_Humvee", 0, "box01" (or whatever)
 -600 Attach_Script, 1, "JFW_Follow_WayPath", "145465465", "1.00" (or whatever)
 
 -1000 Destroy_Object, 0
 
 -The ONLY Renegade  fan to pee off a school.
 
  
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			| JFW_Follow_waypath - possible to delay? [message #85315] | Mon, 03 May 2004 17:39   |  
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	| What you can do is use the new script SCUD_Custom_Follow_Waypath from 1.7 plus JFW_Timer_Custom to send the custom after whatever delay you want. 
 Jonathan Wilson aka Jonwil
 Creator and Lead Coder of the Custom scripts.dll
 Renegade Engine Guru
 Creator and Lead Coder of TT.DLL
 Official member of Tiberian Technologies
 
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			| JFW_Follow_waypath - possible to delay? [message #85363] | Mon, 03 May 2004 23:05  |  
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				|  |  TnTANDY Messages: 130
 Registered: April 2004
 Location: UK
 
	Karma: 0
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	| | bigwig992 |  | You could try spawning the vehicle through a cinematic and do this:
 
 -0 Create_Object, 0, "spawnbones", 0, 0, 0, 0 (or whatever)
 -0 Create_Real_Object, 1, "GDI_Humvee", 0, "box01" (or whatever)
 -600 Attach_Script, 1, "JFW_Follow_WayPath", "145465465", "1.00" (or whatever)
 
 -1000 Destroy_Object, 0
 
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 Not that this isn't a good idea, just I have no idea how to do cinematics
   Thx for taking your time to put your idea forward
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