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C&C Commando: Guns a-blazing [message #83155] |
Sun, 25 April 2004 07:00 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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cowmisfit | ????????????????? did you steal that?
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Nope. They're unused Renegade assets cointained in always.dat.
I posted the filenames in RenAlert forum.
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C&C Commando: Guns a-blazing [message #83222] |
Sun, 25 April 2004 11:29 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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Aircraftkiller | Just kinda funny how he suddenly "knows" it's there and wants to use it after we do... :rolleyes:
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No, this was already planned from the beginning.
The RenAlert update post just reminded I should post screenshots about them.
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C&C Commando: Guns a-blazing [message #83922] |
Wed, 28 April 2004 01:10 |
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drunkill
Messages: 180 Registered: January 2004 Location: Melbourne, Victoria, Aus...
Karma: 0
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Recruit |
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nice job, i will like to see how this Mod goes, seems it will be cool. now you need SAM sites that pop up! OH GOD! they wrere the best buildings! then the oby then i dunno somthing elese.
Promotional Artist for Red Alert: A Path Beyond
Vote for APB in the MOTY awards 2008!
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C&C Commando: Guns a-blazing [message #84385] |
Fri, 30 April 2004 10:36 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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I just noticed that the game is hardcoded to use certain animations for the SAM Site under Objects>SAM Site.
The SAM Site in Objects>SAM Site is different to found in Objects>Vehicles>Mounted.
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