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A kill sound for destroyed vehicles [message #493603] Mon, 28 October 2024 08:51 Go to next message
Starbuzz is currently offline  Starbuzz
Messages: 2500
Registered: May 2007
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General (2 Stars)
Hey all, how hard is it to implement a kill sound for destroying vehicles.

The player who destroyed a vehicle hears a unique sound (different than a boink).

Has this been done before?


buzzsigfinal
Re: A kill sound for destroyed vehicles [message #493604 is a reply to message #493603] Tue, 29 October 2024 09:48 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Registered: July 2006
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General (3 Stars)
Depending on how complex you want it to be it could be as easy as putting a script on each vehicle to play the sound you want.

Re: A kill sound for destroyed vehicles [message #493605 is a reply to message #493603] Thu, 31 October 2024 04:36 Go to previous messageGo to next message
Unstoppable is currently offline  Unstoppable
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There's JFW_2D_Sound_Death_Team if it works for you. Simply plays a sound from definition for the friendly team when the attached object dies.

https://unstoppable.work
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Re: A kill sound for destroyed vehicles [message #493606 is a reply to message #493605] Thu, 31 October 2024 09:29 Go to previous message
Starbuzz is currently offline  Starbuzz
Messages: 2500
Registered: May 2007
Karma: 2
General (2 Stars)
Thanks for the pointers.

Just experimenting with small things like this at the moment.


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