Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Question
Question [message #492919] Tue, 11 September 2018 12:12 Go to next message
Mauler
Messages: 448
Registered: May 2003
Location: Alberta, Canada
Karma: 0
Commander
If anyone is still around... Is the WEP#CONSTUCTOR hard coded or something, it doesn't work if you use anything other than WEP# prefix in the preset.

Asking due to issues creating custom vehicle build animations for factory
Re: Question [message #492920 is a reply to message #492919] Tue, 11 September 2018 13:47 Go to previous messageGo to next message
dblaney1 is currently offline  dblaney1
Messages: 358
Registered: March 2014
Location: United States
Karma: 0
Commander
You actually don't need the mesh prefix to match. We use WEP#CONSTRUCT2.W3D for ours but the building itself's mesh prefix is ikgwf.

[Updated on: Thu, 13 September 2018 10:14]

Report message to a moderator

Re: Question [message #492921 is a reply to message #492919] Wed, 12 September 2018 17:23 Go to previous message
Mauler
Messages: 448
Registered: May 2003
Location: Alberta, Canada
Karma: 0
Commander
Yeah. I figured it out and made custom targetable animations and with proper mesh prefixes.
Previous Topic: W3DHub
Next Topic: Renegade infantry model source files and infantry LOD
Goto Forum:
  


Current Time: Mon Jul 15 19:16:38 MST 2024

Total time taken to generate the page: 0.00566 seconds