Re: Some Fixes, Some Ideas [message #346274 is a reply to message #346245] |
Mon, 11 August 2008 20:45 |
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trooprm02
Messages: 3266 Registered: August 2005 Location: Canada
Karma: 0
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General (3 Stars) |
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Saberhawk wrote on Mon, 11 August 2008 20:13 |
trooprm02 wrote on Mon, 11 August 2008 20:00 | Ok, let me review:
1)Right click flamer/mrl give no kind of "advantage" whatsoever
2)they add a gameplay tactic
So the question is, even if it is "mathematically" wrong matching that to gameplay doesn't make sense especially because of the 2 points mentioned above so why remove it?
Its the same issue with the points fix, the code might be mathematically wrong, but really WHO FUCKING CARES, ingame gameplay is balanced, if it wasn't westwood would have noticed and fixed it themselves during beta and after release in the patches BUT THEY DIDN'T. And this is in no way personal, I, like the majority of the community disagree with a few of these "fixes".
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Right, so let's review:
1) Right click on flame tank causes double damage via the first primary muzzle, while none via the second primary muzzle.
2) This exploit was not noticed during Westwood QA because of another bug. This other bug causes emitters for secondary fire modes to be displayed at the primary muzzles instead of the secondary muzzles. *No* vehicle in vanilla Renegade has emitter weapons (aka flamethrower) and two sets of muzzles so it's very likely that it was never noticed.
3) There is no documentation whatsoever from Westwood that the flame tank has a secondary fire mode.
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I obviously know what they do, but how do they effect balance/gameplay at all negatively? They actually even out renegade more if anything, even if it was unintentially we just got lucky then didn't we (ie:mrl right click on hourglass vs arty)? So why remove something that has 0 negative effects and ands an additional strategy to this game? Fine, fix the flamer animation if you really have to, but then the MRL is perfectly fine..
My: Videos/Website/Forums
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Re: Some Fixes, Some Ideas [message #346276 is a reply to message #346273] |
Mon, 11 August 2008 20:47 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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blly wrote on Mon, 11 August 2008 20:45 | or how about this, you guys listen to the majority of the ren community and to what it tells you to do.
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of course most people would want exploits and glitches to make game play EASIER
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Re: Some Fixes, Some Ideas [message #346289 is a reply to message #346276] |
Mon, 11 August 2008 21:49 |
blly
Messages: 67 Registered: August 2007 Location: ONLINE ALL DAY EVERY DAY ...
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Recruit |
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SSnipe wrote on Mon, 11 August 2008 22:47 |
blly wrote on Mon, 11 August 2008 20:45 | or how about this, you guys listen to the majority of the ren community and to what it tells you to do.
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of course most people would want exploits and glitches to make game play EASIER
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you are pretty dum. most of the community would say that pointsfix is bad, pt outside is fine, and bluescreen is bad.
so WHAT THE FUCK ARE YOU TALKING ABOUT.
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Re: Some Fixes, Some Ideas [message #346294 is a reply to message #346289] |
Mon, 11 August 2008 22:00 |
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cmatt42
Messages: 2057 Registered: July 2004
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General (2 Stars) |
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blly wrote on Mon, 11 August 2008 23:49 |
you are pretty dum.
| Irony.
Quote: | so WHAT THE FUCK ARE YOU TALKING ABOUT.
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You know how you just want to keep the bugs in place to have a clear advantage? He's just emphasizing this fact.
GunKataGaming.net
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Re: Some Fixes, Some Ideas [message #346303 is a reply to message #342538] |
Mon, 11 August 2008 22:52 |
bisen11
Messages: 797 Registered: December 2004
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Colonel |
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If you guys haven't already you should fix the glitch where if you die in an apache/orca and are right underneat a ceiling you can go through it. Such as the wf roof, or the city bridge.
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Re: Some Fixes, Some Ideas [message #346341 is a reply to message #342538] |
Tue, 12 August 2008 06:17 |
blly
Messages: 67 Registered: August 2007 Location: ONLINE ALL DAY EVERY DAY ...
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Recruit |
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how is that just an advantage for me? almost all players know about the outside pt using, like everyone uses it, and it just wouldnt be the same without it.
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Re: Some Fixes, Some Ideas [message #346404 is a reply to message #346363] |
Tue, 12 August 2008 10:14 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
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General (4 Stars) |
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Reaver11 wrote on Tue, 12 August 2008 07:39 | If you want pcts on the outside of your buildings on your server. Even when TT is released. Just add a switch with a pct zone around it and you are done. (all perfectly server-side)
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yup.......thats true its SO easy just move pt zone ever so slightly
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Re: Some Fixes, Some Ideas [message #346436 is a reply to message #346341] |
Tue, 12 August 2008 12:24 |
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cmatt42
Messages: 2057 Registered: July 2004
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General (2 Stars) |
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blly wrote on Tue, 12 August 2008 15:17 | how is that just an advantage for me? almost all players know about the outside pt using, like everyone uses it, and it just wouldnt be the same without it.
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Didn't say you specifically. Anyhow, it's a major advantage for the base's team. Going back on your beacon argument, it's unfair that you can simply switch to a repair character via a bug and repair it off in mere seconds. The only home advantage you have and need is already presented by having PTs in the base.
GunKataGaming.net
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