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Re: C&C95 multiplay fix! [message #303380 is a reply to message #166416] |
Sat, 15 December 2007 17:07 |
trunkskgb
Messages: 214 Registered: September 2003
Karma: 0
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Well, I created a topic about this without seeing this one.
Anyway, I got multi-player working. However, and this feature was the same way like 10 years ago when I last tried it...the AI doesn't make a BASE. So after they rush you, it's over and it's like....wtf? I didn't even have time to build Obelisk. :\
Anyway, is there anyway someone can edit the AI so that they'll make a based and attack and/or defend?
I've been searching for hours today for C&C95 utilities and I've found nothing of this nature.
My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
[Updated on: Sat, 15 December 2007 17:09] Report message to a moderator
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Re: C&C95 multiplay fix! [message #304002 is a reply to message #166416] |
Tue, 18 December 2007 11:25 |
trunkskgb
Messages: 214 Registered: September 2003
Karma: 0
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So, you're telling me it can't be done? Even though I still play RA95,in all honesty playing RA95 will not "cure" me of my desire to comp stomp with my brother or any of my other friends in C&C 95. It's 2 totally different games. Playing the campaigns are fun, but it's just not a comp stomp.
If someone can point me in the right direction on how to make the AI do this, pleae give me some pointers and I'll try it myself. I think it would be a good thing. By doing this you'd be making more people happy because now there's 2 "new" ways to play C&C95 online, instead of just people vs people.
My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
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