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The mod you all love ! [message #144048] Wed, 16 March 2005 22:11 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Registered: April 2003
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General (3 Stars)
IRON FART

icedog90

IRON FART

icedog90

Please don't tell me you guys are afraid of the addition of 200 - 300 polygons.

Well we're better off without them. Gameplay matters more than having some super accurate game.


Polygons almost completely don't hurt the FPS. TRUST ME, ask Doitle, he even proved it and so have I.

How did you prove that?


Doitle ran a test on a very slow laptop that had a level with 6(?) one million polygon tanks. As it turned out, the FPS maybe went down by 1. I took pictures of my test but I have absolutely no idea where I put the images. The only proof you have from me is that I once made a 60,000 polygon level, and guess what? It still ran fine.

Why challenge me? Do you think I'm lying?
The mod you all love ! [message #144055] Wed, 16 March 2005 22:57 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
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General (1 Star)
lol
I believe you, I was just curious to see how you went about it.


http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

The mod you all love ! [message #144058] Wed, 16 March 2005 23:12 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Oh, well, okay, lol.

Sorry if I sounded harsh. :/
The mod you all love ! [message #144073] Thu, 17 March 2005 03:01 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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I'm guessing the way textures are tiled makes a difference?

Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
The mod you all love ! [message #144075] Thu, 17 March 2005 03:28 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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WNxCABAL

I'm guessing the way textures are tiled makes a difference?


I would imagine the way its wrapped would be harsher.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
The mod you all love ! [message #144085] Thu, 17 March 2005 06:16 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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Colonel
W3d is good at handling shitloads of polygons. It's not too good at handling shitloads of large textures though.
The mod you all love ! [message #144198] Thu, 17 March 2005 19:55 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
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General (1 Star)
icedog90

Oh, well, okay, lol.

Sorry if I sounded harsh. :/

You should be banned for thinking that way. Confused

EDIT: JK INTERNET BUDDY

EDIT2: YOU'RE NOT MY BUDDY Razz


http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

The mod you all love ! [message #144264] Fri, 18 March 2005 06:25 Go to previous messageGo to next message
Doitle is currently offline  Doitle
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Moderator/Captain

It was a 400mhz AMD K6-2 with 64 MB of Ram. It had an ATI Rage LT Pro 4mb integrated video card. Very Happy It was just awful. It played Renegade at about 11 fps and the drivers I installed to play Renegade made every other game un playable so each time I played Renegade I had to install new drivers. It was sure something... lol. Anyhow it got about 11fps in Renegade. I made the level, 6 1 million poly abrams tanks I stole off of 3dcafe I beleive. Untextured mind you, that's where all the performance comes from. Anyhow I dropped 6 of these into a basic plane in level edit, loaded the level and low and behold. I could walk around them and look at them and get them all on screen and no big slowdowns. I was shocked at my findings and still today beleive W3D has some of the best poly handling ability of any engine to date. I need to run tests on the Source engine but I can't do that until Hammer stops crashing every 30 seconds...

http://www.n00bstories.com/image.fetch.php?id=1285726594
The mod you all love ! [message #144268] Fri, 18 March 2005 06:56 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Yes your right, poly isnt that big of a hit when it's untextured, But..when you take an tank with excessive poly and texture it with a 512x512 texture and you drop 6 of them on the map compared to 6 lowpoly tanks with the same texture you'll see a big difference.

and because all tanks,characters,maps etc. are textured, there is a reason to keep the poly limit down, unless it's part of the map where VIS can help hide it.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

The mod you all love ! [message #144272] Fri, 18 March 2005 07:34 Go to previous messageGo to next message
TankClash is currently offline  TankClash
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Commander
So... yay for stretched textures that look like ass.

http://img.photobucket.com/albums/v453/MrRoberto/smokejag.png

http://www.youtube.com/watch?v=TWG7-SkWpjU&feature=relmfu
Here's a compelling comment instead.
The mod you all love ! [message #144284] Fri, 18 March 2005 09:02 Go to previous messageGo to next message
warranto is currently offline  warranto
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so... why not use many smaller textures rather than one large texture? Unless I missed something..
The mod you all love ! [message #144285] Fri, 18 March 2005 09:07 Go to previous messageGo to next message
Buggy is currently offline  Buggy
Messages: 125
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Recruit

yeah, reborn is a very great mod.
I ever want to help the team to finish the mod, but nobody answer my email.

But i hope i can now help the team
The mod you all love ! [message #144286] Fri, 18 March 2005 09:21 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
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General (5 Stars)

You forgot "steaming pile of shit" in between "great" and "mod".

whoa.
The mod you all love ! [message #144314] Fri, 18 March 2005 13:00 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
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Registered: April 2003
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Commander

Doitle

It was a 400mhz AMD K6-2 with 64 MB of Ram. It had an ATI Rage LT Pro 4mb integrated video card. Very Happy It was just awful. It played Renegade at about 11 fps and the drivers I installed to play Renegade made every other game un playable so each time I played Renegade I had to install new drivers. It was sure something... lol. Anyhow it got about 11fps in Renegade. I made the level, 6 1 million poly abrams tanks I stole off of 3dcafe I beleive. Untextured mind you, that's where all the performance comes from. Anyhow I dropped 6 of these into a basic plane in level edit, loaded the level and low and behold. I could walk around them and look at them and get them all on screen and no big slowdowns. I was shocked at my findings and still today beleive W3D has some of the best poly handling ability of any engine to date. I need to run tests on the Source engine but I can't do that until Hammer stops crashing every 30 seconds...


I still don't believe you managed to do this. I still can't get a sphere with 50,000 polys to export without W3D Viewer crashing when viewing it. Level Edit also crashes when trying to open it.
The mod you all love ! [message #144392] Fri, 18 March 2005 23:12 Go to previous messageGo to next message
Doitle is currently offline  Doitle
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Moderator/Captain

Are you just letting it go about its buissness or are you end tasking it when you think its hung? It takes hella long to export.

http://www.n00bstories.com/image.fetch.php?id=1285726594
The mod you all love ! [message #144402] Sat, 19 March 2005 00:23 Go to previous message
icedog90 is currently offline  icedog90
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Sanada78

I still don't believe you managed to do this. I still can't get a sphere with 50,000 polys to export without W3D Viewer crashing when viewing it. Level Edit also crashes when trying to open it.


Gmax has a hard time exporting meshes with uber poly counts. You would have to split it up into many different meshes, then it would export fine. This happens a lot with terrain too, you have to slice it up sometimes if the mesh is above something like 12,000 polygons.
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