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AI for MP (UPDATED) [message #-997299] |
Tue, 16 July 2002 07:28 |
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hehe, all this work has paid off, i am STILL working on the AI aspects and plan to get the other maps out soon with the updated AI..
i have run into another HUGE project with about a 20 person mod team of the best of the best
thanks for all of your support, and expect new map end of week
Dante
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AI for MP (UPDATED) [message #-997297] |
Tue, 16 July 2002 12:48 |
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Dante Can You Put A Spawner That Does Not Move In The Barraks Or The HON? Because The Unit Will Defend The Beacon Pad. Make It Like A Black Hand Or A Sukara.
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AI for MP (UPDATED) [message #-997287] |
Fri, 19 July 2002 01:30 |
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sorry, and THANK YOU SO MUCH FOR ALL THE BUMPS, this topic is leading up to a whole new outcome for the game, i have figured out how to get bots to do scores and such, and hopefully i will be able to do some more with this
check out Tiberium Temple for my BEST AI work by far, and i will be adding at least another map this weekend
Dante
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