Re: Smoke [message #474464 is a reply to message #472129] |
Sat, 15 September 2012 00:13 |
Major-Payne
Messages: 561 Registered: March 2012 Location: Im actually MUDKIPS
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Colonel |
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It appears that I was wrong about stock smoke being less bright.
However I do wonder why the intensity was increased in 4.0 compared to 3.4.4?
It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.
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Re: Smoke [message #474468 is a reply to message #474464] |
Sat, 15 September 2012 02:21 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Major-Payne wrote on Sat, 15 September 2012 00:13 | It appears that I was wrong about stock smoke being less bright.
However I do wonder why the intensity was increased in 4.0 compared to 3.4.4?
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There was most likely a bug in scripts 3.x that's probably related to ambient lighting which affects more than just particles.
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Re: Smoke [message #474479 is a reply to message #474471] |
Sat, 15 September 2012 14:00 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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T0RN wrote on Sat, 15 September 2012 05:09 |
saberhawk wrote on Sat, 15 September 2012 05:21 |
Major-Payne wrote on Sat, 15 September 2012 00:13 | It appears that I was wrong about stock smoke being less bright.
However I do wonder why the intensity was increased in 4.0 compared to 3.4.4?
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There was most likely a bug in scripts 3.x that's probably related to ambient lighting which affects more than just particles.
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Put the bug back in to make the smoke and explosions less bright.
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StealthEye wrote on Sat, 08 September 2012 18:01 | If that's stock behavior, then we're not changing it.
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The bug in question affects much more than particles, including stealth and anything else alpha-blended and is non-deterministic in nature. Since particles behave like stock (and w3dview for that matter), there is no bug here and we aren't changing it. If you don't like how existing particle systems look, change them; e_master01.dds is a good place to do so.
[Updated on: Sat, 15 September 2012 14:00] Report message to a moderator
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