Re: Details of some of the features in 4.0 [message #405012 is a reply to message #404867] |
Fri, 02 October 2009 13:22 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
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General (2 Stars) |
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Quote: | That would explain the bridge, but not a med/mammy/MRLS on the side path, nor a grenadier/gunner on the infantry-only area hitting the airstrip...
If someone has fixed this, can they knock us up a quick fix for it so we can test it? This WILL affect Mesa (I happen to think it'll give GDI the edge, a med on the bridge will be a powerhouse now, and many people are currently convinced that Nod owns the map when the pointsfix is there, so this might smooth things out)
| I thought you'd know the map well enough to know that you're actually quite a bit higher than the target you're shooting, hence it explains it perfectly well. I checked it just to be sure, but it's definitely that. If you go a bit down the slope, then you can suddenly hit them properly again. They are therefore definitely caused by the same bug, which is fixed. The turret problem you're mentioning is the exact same thing: you can only do impact damage, not splash damage. Impact damage on non building objects is not bugged; it works everywhere. That's also the reason why you only do about half damage when shooting down from the bridge: you do impact damage but the splash damage is not done.
Same story applies to hourglass.
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
[Updated on: Fri, 02 October 2009 13:25] Report message to a moderator
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Re: Details of some of the features in 4.0 [message #405122 is a reply to message #404515] |
Sat, 03 October 2009 07:06 |
ELiT3FLyR
Messages: 119 Registered: April 2008
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would it not have been better to release all the important stuff a year earlier( antichet, bluescreen, shooting through logo, wf glitch) then release it in another 4 months with a bunch of uselsss stuff/less important fixes?
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Re: Details of some of the features in 4.0 [message #405125 is a reply to message #405122] |
Sat, 03 October 2009 07:54 |
KobraOps
Messages: 202 Registered: January 2007
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ELiT3FLyR wrote on Sat, 03 October 2009 09:06 | would it not have been better to release all the important stuff a year earlier( antichet, bluescreen, shooting through logo, wf glitch) then release it in another 4 months with a bunch of uselsss stuff/less important fixes?
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Code is interconnected and would be impossible to release one without the other. In programming it is best to have the code interconnected because it speeds up the process and is more efficient in runtime.
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Re: Details of some of the features in 4.0 [message #405131 is a reply to message #404515] |
Sat, 03 October 2009 08:19 |
ELiT3FLyR
Messages: 119 Registered: April 2008
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i wont pretend to understand that but i dont get a few things. why people are even debating about pointfix, why are useless bugs being fixed at the same time as really important things like bluescreening and antichet. i dont really care if i fall through the hand on field or if i dont spawn in the barracks on city, or if i warp when i scope.
i just think things couldve been done better if certain bugs were fixed first but whatever i guess.
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Re: Details of some of the features in 4.0 [message #405144 is a reply to message #405012] |
Sat, 03 October 2009 09:16 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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StealthEye wrote on Fri, 02 October 2009 15:22 |
Quote: | That would explain the bridge, but not a med/mammy/MRLS on the side path, nor a grenadier/gunner on the infantry-only area hitting the airstrip...
If someone has fixed this, can they knock us up a quick fix for it so we can test it? This WILL affect Mesa (I happen to think it'll give GDI the edge, a med on the bridge will be a powerhouse now, and many people are currently convinced that Nod owns the map when the pointsfix is there, so this might smooth things out)
| I thought you'd know the map well enough to know that you're actually quite a bit higher than the target you're shooting, hence it explains it perfectly well. I checked it just to be sure, but it's definitely that. If you go a bit down the slope, then you can suddenly hit them properly again. They are therefore definitely caused by the same bug, which is fixed. The turret problem you're mentioning is the exact same thing: you can only do impact damage, not splash damage. Impact damage on non building objects is not bugged; it works everywhere. That's also the reason why you only do about half damage when shooting down from the bridge: you do impact damage but the splash damage is not done.
Same story applies to hourglass.
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i'll repeat the question: if a fix has been created, can we start testing it now?
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Details of some of the features in 4.0 [message #405185 is a reply to message #405144] |
Sat, 03 October 2009 13:28 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
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General (3 Stars) |
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Spoony wrote on Sat, 03 October 2009 18:16 |
StealthEye wrote on Fri, 02 October 2009 15:22 |
Quote: | That would explain the bridge, but not a med/mammy/MRLS on the side path, nor a grenadier/gunner on the infantry-only area hitting the airstrip...
If someone has fixed this, can they knock us up a quick fix for it so we can test it? This WILL affect Mesa (I happen to think it'll give GDI the edge, a med on the bridge will be a powerhouse now, and many people are currently convinced that Nod owns the map when the pointsfix is there, so this might smooth things out)
| I thought you'd know the map well enough to know that you're actually quite a bit higher than the target you're shooting, hence it explains it perfectly well. I checked it just to be sure, but it's definitely that. If you go a bit down the slope, then you can suddenly hit them properly again. They are therefore definitely caused by the same bug, which is fixed. The turret problem you're mentioning is the exact same thing: you can only do impact damage, not splash damage. Impact damage on non building objects is not bugged; it works everywhere. That's also the reason why you only do about half damage when shooting down from the bridge: you do impact damage but the splash damage is not done.
Same story applies to hourglass.
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i'll repeat the question: if a fix has been created, can we start testing it now?
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You can start testing as soon as we have a "stable" beta.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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Re: Details of some of the features in 4.0 [message #405455 is a reply to message #404515] |
Mon, 05 October 2009 14:44 |
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Iran
Messages: 40 Registered: October 2009
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Is the neutral shell bug gonna be fixed? Because it's fun to use.
I'm gonna hijack a plane / I won't do it for glory or fame / and when they catch me they'll see I'm insane / put your Ronald Reagan to shame
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Re: Details of some of the features in 4.0 [message #405496 is a reply to message #404515] |
Mon, 05 October 2009 16:44 |
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Iran
Messages: 40 Registered: October 2009
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Until you get banned off a really laggy server for using it, although there are no rules banning its use. I don't need to name the server because everyone knows about which server I'm talking.
I'm gonna hijack a plane / I won't do it for glory or fame / and when they catch me they'll see I'm insane / put your Ronald Reagan to shame
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Re: Details of some of the features in 4.0 [message #405512 is a reply to message #404515] |
Mon, 05 October 2009 18:22 |
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BLûεl4βêL
Messages: 178 Registered: September 2008 Location: Netherlands
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Quote: | Improved anti-cheat that checks sensitive files and does other good stuff.
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that's all we need
...bow to your #1 ranked warrior
Quote: | by Whiskey @ clanwars.cc
Legend has it, that long long ago before the tiberum wars, Havoc and Sakura conceived a love child in the backseat of a GDI Hum-vee. 9 months later, IsItInYou popped out and headshot them both, then nuked their refinery.
how did the baby get a gun?! rgGh probably
so the baby spectated both his parents and drove home from the C&C_Hospital.mix in the humvee parked outside?!
3 wisemen came bearing gifts: credits, tiberium, and murr, whatever the FUCK that is. IsItInYou was nailed to the obelisk, but respawned 3 days later and performed miracles.
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Re: Details of some of the features in 4.0 [message #405568 is a reply to message #404515] |
Tue, 06 October 2009 04:13 |
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A couple features added:
Prevent reloading if your clip is full
Change script zones so you can now associate a preset (e.g. soldier or vehicle) with it (this will be used later for the naval yard building controler)
Add a new script zone type for naval purchase
Make NeutralVechiclePointsFix tt.ini keyword work again
Fix an issue with save games
Add new tt.ini keyword to control the points to credits multiplier (i.e. how many credits you get for each point). We may also make this available via server configs in order to allow server owners to change this (as one part of a possible alternative to running with the "points bug") although nothing has been decided yet.
Add new stuff so that scope data can be stored in the weapon definition itself (instead of the scopes.cfg that is used now)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Details of some of the features in 4.0 [message #405708 is a reply to message #405568] |
Tue, 06 October 2009 13:54 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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jonwil wrote on Tue, 06 October 2009 04:13 | A couple features added:
Prevent reloading if your clip is full
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This also indirectly fixes the bug where you can get the reload sound to play without the animation if you spam-press "R".
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Details of some of the features in 4.0 [message #405861 is a reply to message #404515] |
Tue, 06 October 2009 22:47 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
Karma: 0
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General (1 Star) |
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jonwil, I have no idea if anyone else has brought this up before. But is there something in scripts 3.4.4 that causes more warp? Really I only notice it when someone is free falling or jumping. Their movement pattern is not smooth. For example if someone is up high in an orca and dies, they sort of warp spot to spot til they hit the ground. This doesn't happen in 2.9.2 or previous versions what so ever. If I get a chance I'll take a video of this if you don't know what I mean.
Homey
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Re: Details of some of the features in 4.0 [message #405991 is a reply to message #405989] |
Wed, 07 October 2009 10:50 |
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Jerad Gray wrote on Wed, 07 October 2009 18:42 |
Quote: | fix so that standing right next to the WF wont cause your vehicle to get destroyed by mistake
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Oh I hate that glitch, thats so annoying! It just drives me nuts when I'm standing next to the WF and then my vehicle explod... Ummm, wait, Sense when did your vehicle explode, it was always the player died prior to 3.4.4...
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You've never ever had this? Wow, I'll FRAPS it for you?
Renguard is a wonderful initiative
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BBC news, quoting... |
Supporters of Proposition 8 will argue California does not discriminate against gays, as the current law allows them to get married - as long as they wed a partner of the opposite sex.
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |
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the hell is that?
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Re: Details of some of the features in 4.0 [message #406009 is a reply to message #404515] |
Wed, 07 October 2009 13:00 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
Karma: 0
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General (1 Star) |
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Either your tank will die if you're in one, or you will die if you aren't. The bay itself is the only place where this is supposed to happen, I guess it doesn't line up properly so if you're too close you can lose your tank or die. Islands can be one of the worst ones IMO
Homey
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