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Re: Renegade X - February Update! [message #370301 is a reply to message #370273] Tue, 03 February 2009 15:08 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Mighty BOB! wrote on Tue, 03 February 2009 15:37


*Radar is an actual top-down image of the map. Again a feature already present in UT3.

Elaborate on this..

It's not just radar in your immediate area? It's over the entire map?
Re: Renegade X - February Update! [message #370307 is a reply to message #369991] Tue, 03 February 2009 15:56 Go to previous messageGo to next message
candy is currently offline  candy
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it really looks promising
and in my opinion the hud shouldn't be implanted into renegade
but renegade X is all about the X (like they said already)
which probably means more hardcore like gameplay that will be a lot faster then in renegade (as i've seen from the vids as well)


my question however is:
will you make the single player as well?
i would LOVE to play those In Love
Re: Renegade X - February Update! [message #370312 is a reply to message #369991] Tue, 03 February 2009 16:11 Go to previous messageGo to next message
[NE]Fobby[GEN]
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A Renegade X singleplayer campaign would be great, but our current priorities are on multiplayer - both through remaking C&C Renegade and improving on it - by means of patches, new features, new game modes, etc.

We'd only start on a singleplayer after our final version is perfected and if the team still has some fight left in it.


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Re: Renegade X - February Update! [message #370320 is a reply to message #369991] Tue, 03 February 2009 17:00 Go to previous messageGo to next message
candy is currently offline  candy
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i would prefer singleplayer over multiplayer when i first play it
my point of view:
-noticing mod is out 2 weeks after everybody else
-joins game, curses that there is no single player to learn
-sees everybody knowing every part of the game already
-gets completely owned and goes back to renegade
if i get some time to learn the keys, movement, whatnot without getting cursed at for being a noob it would be a lot better Razz
Re: Renegade X - February Update! [message #370321 is a reply to message #369991] Tue, 03 February 2009 17:11 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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If you can play Renegade, chances are you can probably play Renegade X. Its essentially the same game.
Re: Renegade X - February Update! [message #370325 is a reply to message #370301] Tue, 03 February 2009 17:19 Go to previous messageGo to next message
Mighty BOB! is currently offline  Mighty BOB!
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R315r4z0r wrote on Tue, 03 February 2009 17:08

Mighty BOB! wrote on Tue, 03 February 2009 15:37


*Radar is an actual top-down image of the map. Again a feature already present in UT3.

Elaborate on this..

It's not just radar in your immediate area? It's over the entire map?



Immediate area surrounding you.


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Re: Renegade X - February Update! [message #370335 is a reply to message #370320] Tue, 03 February 2009 17:45 Go to previous messageGo to next message
[NE]Fobby[GEN]
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candy wrote on Tue, 03 February 2009 19:00

i would prefer singleplayer over multiplayer when i first play it
my point of view:
-noticing mod is out 2 weeks after everybody else
-joins game, curses that there is no single player to learn
-sees everybody knowing every part of the game already
-gets completely owned and goes back to renegade
if i get some time to learn the keys, movement, whatnot without getting cursed at for being a noob it would be a lot better Razz


Well we will be releasing instruction videos & a basic strategies video prior to the beta release, for those who don't know C&C mode to learn from it. From what I've seen and who I've met while making this mod, the majority of those who will play Renegade X are either Renegade players, former Renegade players, or people who generally know the game, so it should not be a problem.


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Re: Renegade X - February Update! [message #370401 is a reply to message #369991] Wed, 04 February 2009 05:06 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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You might want to consider putting in things to do with not stealing vechs, using up mine limits in silly places and other things. Most UT players (the majority of the mods potential playerbase) and used to learning gamemodes from these sorts of videos. Try and pre-empt some of the issues that plague Renegade. Smile

(Oh, I kinda... wow... that light tank... can I have a printed poster?)


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Re: Renegade X - February Update! [message #370497 is a reply to message #369991] Wed, 04 February 2009 15:25 Go to previous messageGo to next message
Mighty BOB! is currently offline  Mighty BOB!
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Oh also, I know this is on page 3 and all, but if you don't want to register on the forums, we always mirror our news on our ModDB page in full.
http://www.moddb.com/mods/renegade-x/news/renegade-x-february-update


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Re: Renegade X - February Update! [message #370680 is a reply to message #369991] Thu, 05 February 2009 17:07 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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Light tank is looking fantastic I cannot wait to drive it!

Hud looks amazing!

Keep up the good work
Re: Renegade X - February Update! [message #370683 is a reply to message #370401] Thu, 05 February 2009 17:21 Go to previous messageGo to next message
RTsa is currently offline  RTsa
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CarrierII wrote on Wed, 04 February 2009 14:06

You might want to consider putting in things to do with not stealing vechs, using up mine limits in silly places and other things. Most UT players (the majority of the mods potential playerbase) and used to learning gamemodes from these sorts of videos. Try and pre-empt some of the issues that plague Renegade. Smile

Excellent idea. Thumbs Up


Re: Renegade X - February Update! [message #371471 is a reply to message #369991] Tue, 10 February 2009 15:15 Go to previous messageGo to next message
candy is currently offline  candy
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well renegade X would be the first game i've ever played without playing the single first
there is a first for everything huh Thumbs Up
Re: Renegade X - February Update! [message #371473 is a reply to message #371471] Tue, 10 February 2009 15:18 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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There is a difference between "not playing the single player" and "there not being a single player."

Not to mention, if you've played Renegade's single player, then that's all you need to know.
Re: Renegade X - February Update! [message #371474 is a reply to message #369991] Tue, 10 February 2009 15:20 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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STOP MAKING ME NEED NEW PANTS.
Great work Thumbs Up


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Re: Renegade X - February Update! [message #371481 is a reply to message #370261] Tue, 10 February 2009 16:51 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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R315r4z0r wrote on Tue, 03 February 2009 21:07

Having the said features or not does not make or break Renegade's gameplay. It is exactly the same either way. It just looks different and speeds up personal information by .5 seconds.

That does nothing in terms of changing gameplay. They are still mimicking it perfectly. They are just giving people more options in order to make the mod better received as well as give it more of a hook and combustibility.


Please stop presenting this as a fact. Until someone has proven or disproved it does not change gameplay, it is an opinion. And opinions are personal.

And on this matter I think it is indeed an change in gameplay, and in my opinion, not for the better. Obviously you have a different opinion. Which is ok by me, but please don't flame people for having an opinion.

I know I'll turn the advanced HUD off on my server, and you can turn it on in your if you please.


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Re: Renegade X - February Update! [message #371488 is a reply to message #369991] Tue, 10 February 2009 18:01 Go to previous message
R315r4z0r is currently offline  R315r4z0r
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First of all, no it isn't an opinion. An opinion is a personal outlook on a specific situational or question. Something that I think and does nothing towards any actual results in the long run.

A fact is something that has information or some physical proof that backs it up.

I don't think it will have no noticeable impact on gameplay, I know it wont. It's not my opinion, it's a fact.

I respect your position on whether or not you prefer the old way or the new way. I'm just trying to correct some of the facts that people on your side of the argument are making.

So, yes I said I was saying a fact, not an opinion. So what's backing that statement up?
1. All information is given to each player, regardless of how they are getting it, they will always have a way to get the information.

2. Someone knowing some information and someone acting on that information are two different things. If you get information slightly faster at a convenience, your actions revolving around that information will not become any quicker, nor will your thought process be changed or disrupted.

The only difference is, like I said, would be that you will start acting slightly faster. (The difference in time between the time it takes you to look at your HUD information (H) and your 'K' status screen (K) would be equal to the amount of time you save (T).. or to put it into an equation: K - H = T.

So, for example:
Let's say it takes you .5 seconds to read the building bar and assess the information. [H]
If you were to use the status screen, it would of taken you 2 seconds (for the sake of argument, as it may take you faster than that) [K]

So:
K - H = T
2 - .5 = 1.5 seconds saved. Thus increasing your game speed by 1.5 seconds.

Now that's only when there are structures under attack, the rest of the game play remains completely untouched. So, unless I'm missing some detail, can you explain to me your reasoning behind how 1.5 seconds will tarnish the game play?


Second of all, I haven't flamed anyone. The last time I flamed someone was an accidental sarcastic remark in a thread a few weeks old in the Heated Discussion board.

Edit: One thing I forgot to mention that you might want to know about. They have said that using the K status menu in UT3 WON'T interrupt your gameplay like it does in Renegade. In UT3, the menues have the ability to be navigated while the game is still in play. So you can call up the status screen and still see and play with your character unlike how it was in Renegade where you completely pause for a second.

[Updated on: Tue, 10 February 2009 18:06]

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