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Re: a new renhawk! [message #229233 is a reply to message #227348] |
Sat, 04 November 2006 21:16 |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
Karma: 0
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General (3 Stars) |
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i am a bit annoyed but meh i have it now.
sprintf (Message, "POS;SOLDIER;%d;%s;%d;%d;%d;%d;%d;%d", Commands->Get_ID(obj), Commands->Get_Preset_Name(obj), int(pos.Y),int(pos.X),int(pos.Z), int(Commands->Get_Facing(obj)), int(Commands->Get_Health(obj)), int(Commands->Get_Shield_Strength(obj)));
POS;VEHICLE;%d;%s;%d;%d;%d;%d;%d;%d", Commands->Get_ID(obj), Commands->Get_Preset_Name(obj), int(pos.Y),int(pos.X),int(pos.Z), int(Commands->Get_Facing(obj)), int(Commands->Get_Health(obj)), int(Commands->Get_Shield_Strength(obj)));
i can start working on it again
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Re: a new renhawk! [message #229416 is a reply to message #229326] |
Mon, 06 November 2006 13:35 |
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help-linux wrote on Sun, 05 November 2006 22:06 | sure...but not for a few months probably. i am on the verge of getting a release out that will read an "old" gamelog. so you can see what it will be like.
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do you have any idea how much easier this would be if you could get crimson or blazer to give you the source for the original one? (assuming they still have it)
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Re: a new renhawk! [message #231930 is a reply to message #227348] |
Sat, 25 November 2006 13:27 |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
Karma: 0
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General (3 Stars) |
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ok, first of all...im not making a stand alone app...ill let someone else do that.
im makeing the app you download as a client so it connects to your FDS through the SBot or some other means and get the data that way. it is alot easier than making the whole thing stand alone.
the mean reason for this is because if a bot/regulater need gamelog, it can use it.
but i may just put it in scripts.dll
[Updated on: Sat, 25 November 2006 13:28] Report message to a moderator
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