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Re: C&C_Assault BETA 1.0 released. [message #186634 is a reply to message #186630] |
Sun, 22 January 2006 13:48 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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PaRaDoX wrote on Sun, 22 January 2006 21:07 | if you place a green light in a certen area
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How exactly do you do this? I have never worked with lightening before and renhelp doesn't seem to have any tutorials about it.
Beter known as "raapnaap".
www.apathbeyond.com
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Re: C&C_Assault BETA 1.0 released. [message #186641 is a reply to message #186099] |
Sun, 22 January 2006 15:05 |
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On the top menue bar go to lighting, compute vertex solve is the last one on it. I think.....
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: C&C_Assault BETA 1.0 released. [message #186964 is a reply to message #186612] |
Tue, 24 January 2006 16:09 |
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Dr. Lithius
Messages: 609 Registered: March 2005
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Colonel |
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Quote: | Do you have missing textures? Yes
Do you have Core Patch 1? Yes
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I manually installed Core Patch 1 seeing as RenGuard did not even try to. Oddly enough, I never had working Emoticons before I manually installed Core Patch 1 myself.(Despite the fact RenGuard used to install it for me.) But that's neither here nor there.
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Re: C&C_Assault BETA 1.0 released. [message #187523 is a reply to message #186099] |
Sat, 28 January 2006 17:38 |
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Hmm.....
Ok the only thing i see at the moment is that to floor texture is too repeditive, make it 2 - 5 times less.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: C&C_Assault BETA 1.0 released. [message #188341 is a reply to message #186099] |
Fri, 03 February 2006 17:35 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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I haven't had much time to work on the project, more important stuff in my life atm.
I did find the time to update a few things and I'm on 75% of my to-do list.
Here are the things I planned for version 2.0 BETA.
Version 2.0 fixes/changes:
- Fixed missing texture problems (should be). ****
- Fixed AI pathfinding problems on stage 2. ***
- Added VIS to improve performance. **
- Added 2 new stages, total stages are now 5. ****
- Added new AI bot types. ****
* Different AI bots also have different names that should help to tell which does what, so you can
plan your tactics beter. For example, the Nod Black Hand Watcher will have a beter sight and detection
range then other bots, he can "alert" other bots close to him of your presence a lot faster. AI bots with
unique names are "bosses" and you should wait for more team members to help you kill them.
- Added new crate bonuses. ****
- Added troop drop cinematics, aswell as other sneak attacks. ****
- Added overpowered bonuses at the start of the map for easy testing of this BETA only. ****
- Beter endgame. *
- Other small changes. ***
*/**** = How far I am with it. 1 * meaning not far up to 4 * means it's done.
I won't be able to tell when exactly the new version will be finished.
Edit: There will be no observer mode for Nod in this version.
Beter known as "raapnaap".
www.apathbeyond.com
[Updated on: Fri, 03 February 2006 17:41] Report message to a moderator
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