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Commando : Open Source [message #116886] Mon, 27 September 2004 14:43 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
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General (3 Stars)
Wow, that is so cool... 100 times better than Renegade's.

Have you tried flipping the truck? It's hard, but possible and cool.
Commando : Open Source [message #116925] Mon, 27 September 2004 16:36 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
Messages: 1013
Registered: March 2003
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General (1 Star)
Meh I still prefer Far cry

Call me old fashioned
Commando : Open Source [message #117010] Tue, 28 September 2004 04:49 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
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General (1 Star)
Heh, I made it roll over 10 times.

Another demo:
http://oldsite.havok.com/xtra/demos/demo-ragdoll2.html
Commando : Open Source [message #117097] Tue, 28 September 2004 14:21 Go to previous message
tooncy is currently offline  tooncy
Messages: 407
Registered: February 2004
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Commander
A good game that shows off the Havok 2.0 physics is painkiller. Try using the steak gun on a zombie when you're close to a wall.


Found a cool little demo. This one shows the movement of objects attached to the main object. Press the arrow keys to move and B rapidly to simulate rabies Smile . http://oldsite.havok.com/xtra/demos/demo-dog2.html


http://www.n00bstories.com/image.fetch.php?id=1096263174
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