Nod & GDI Heli-Pads [message #-996968] |
Wed, 08 May 2002 09:43 |
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I'm playing with the controllers (trying to make my own buildings) -- if i can make something happen to get these things do what we talked about -- i'll let you know... (like spit out air units....)
(love these puzzles....!)
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Nod & GDI Heli-Pads [message #-996964] |
Wed, 08 May 2002 09:50 |
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Excellent job, I about read this in the mesh files, from the cnc renegade mod tools instructions. looks like this for exterior and interior <meshprefix>^<unique mesh name>. w3d meshs must be 16 characters or less. when a bullet hits the interior or exterior it's assigned to the meshs. I can't even get my gmax to work, good luck finishing it. chrisshelton71@hotmail.com
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Nod & GDI Heli-Pads [message #-996963] |
Wed, 08 May 2002 10:10 |
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It seems to be an all or nothing kinda thing. I made a new controller and only put the Apache and Daves Arrow (not sure what this does) in as dependencies. Everything I build spawns from the Heli-Pad though.
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Nod & GDI Heli-Pads [message #-996962] |
Wed, 08 May 2002 10:12 |
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I noticed that when i import the w3d into the level editor - it says in the scroll that it cant find an "anim" (animation) for it --- hmmmm i wonder what that does... havent found anything else -- still looking...
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Nod & GDI Heli-Pads [message #-996961] |
Wed, 08 May 2002 10:17 |
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Why don't you use like a parachute or something and have the heli land on the pad? Also, is this in a certain map you made? or is it just for editor? --------------------------- !Kill to live, and live to Kill! Thats what the world should be like.
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Nod & GDI Heli-Pads [message #-996958] |
Wed, 08 May 2002 11:54 |
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give us trhe gmax because that is the only way for us to add them in our maps the real way. the other ways are bad ways.
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Nod & GDI Heli-Pads [message #-996957] |
Wed, 08 May 2002 12:02 |
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It doesn't make a difference whether we have the .w3d files or .gmax files! Good Job Bump! Are these the way the helicopter pads looked in TD?
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Nod & GDI Heli-Pads [message #-996955] |
Wed, 08 May 2002 12:35 |
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You can import them into Level Edit, so you don't need the gmax. Sure I can do them without the concrete, the official ones had the concrete so I included it.
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Nod & GDI Heli-Pads [message #-996954] |
Wed, 08 May 2002 13:14 |
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Its been updated. The GDI logo has been made a little clearer, and the concrete was taken away as per request. Make sure to delete the old gdi_heli.tga and .dds files, otherwise the logo will look all messed up.
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Nod & GDI Heli-Pads [message #-996952] |
Wed, 08 May 2002 15:50 |
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look but. for people that want to make the thing as a "building" it needs to be a terrian and terrian are made from gmax levels
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Nod & GDI Heli-Pads [message #-996950] |
Wed, 08 May 2002 23:07 |
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No buzzer, you don't need it to be a terrrain. In fact its already in Level Edit, under tiles, it just can't find the model. So I made the model, and gave it the same name. So you don't even have to add anything to Level Edit. Just place these in your mod folder, with the .tga in the Editor Cache folder. Then goto Tiles->Multiplay Building Aggregates->GDI Heli-Pad->Mghel and click make. Oh and the link is in the first post, as well as somewhere in the middle. [ May 09, 2002: Message edited by: Bumpaneer ]
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Nod & GDI Heli-Pads [message #-996946] |
Thu, 09 May 2002 08:29 |
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Ummm, Whaddya think? How exactly do you get the FREAKING buildings to be reconized by the game!?!? I spent NINE HOURS trying to get it to work!
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Nod & GDI Heli-Pads [message #-996944] |
Thu, 09 May 2002 08:33 |
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quote: Originally posted by Mega Sigma: Maybe you could write a script so the pad shoots in-range friendly aircraft with a souped-up repair gun?
That's a great idea for a repair facility. Maybe another building could be made that repairs vehicles, too.
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