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Nod & GDI Heli-Pads [message #-996968] Wed, 08 May 2002 09:43 Go to previous messageGo to next message
Anonymous
I'm playing with the controllers (trying to make my own buildings) -- if i can make something happen to get these things do what we talked about -- i'll let you know...


(like spit out air units....)

(love these puzzles....!)

Nod & GDI Heli-Pads [message #-996967] Wed, 08 May 2002 09:44 Go to previous messageGo to next message
Anonymous
Thanks a bunch.
Nod & GDI Heli-Pads [message #-996966] Wed, 08 May 2002 09:47 Go to previous messageGo to next message
Anonymous
hey can u make it as a gmax file not a w3d?
Nod & GDI Heli-Pads [message #-996965] Wed, 08 May 2002 09:48 Go to previous messageGo to next message
Anonymous
I could, but why do you need the .gmax file?
Nod & GDI Heli-Pads [message #-996964] Wed, 08 May 2002 09:50 Go to previous messageGo to next message
Anonymous
Excellent job, I about read this in the mesh files, from the cnc renegade mod tools instructions. looks like this for exterior and interior <meshprefix>^<unique mesh name>. w3d meshs must be 16 characters or less. when a bullet hits the interior or exterior it's assigned to the meshs. I can't even get my gmax to work, good luck finishing it. chrisshelton71@hotmail.com
Nod & GDI Heli-Pads [message #-996963] Wed, 08 May 2002 10:10 Go to previous messageGo to next message
Anonymous
It seems to be an all or nothing kinda thing. I made a new controller and only put the Apache and Daves Arrow (not sure what this does) in as dependencies. Everything I build spawns from the Heli-Pad though.
Nod & GDI Heli-Pads [message #-996962] Wed, 08 May 2002 10:12 Go to previous messageGo to next message
Anonymous
I noticed that when i import the w3d into the level editor - it says in the scroll that it cant find an "anim" (animation) for it --- hmmmm i wonder what that does...

havent found anything else -- still looking...

Nod & GDI Heli-Pads [message #-996961] Wed, 08 May 2002 10:17 Go to previous messageGo to next message
Anonymous
Why don't you use like a parachute or something and have the heli land on the pad? Also, is this in a certain map you made? or is it just for editor?

---------------------------

!Kill to live, and live to Kill!

Thats what the world should be like.

Nod & GDI Heli-Pads [message #-996960] Wed, 08 May 2002 10:21 Go to previous messageGo to next message
Anonymous
The files are for editor, they can be used in maps.
Nod & GDI Heli-Pads [message #-996959] Wed, 08 May 2002 10:56 Go to previous messageGo to next message
Anonymous
Cool.
Love the pads.
Can you re-do them so that they dont have that piece of cement underneath?
Nod & GDI Heli-Pads [message #-996958] Wed, 08 May 2002 11:54 Go to previous messageGo to next message
Anonymous
give us trhe gmax because that is the only way for us to add them in our maps the real way.

the other ways are bad ways.

Nod & GDI Heli-Pads [message #-996957] Wed, 08 May 2002 12:02 Go to previous messageGo to next message
Anonymous
It doesn't make a difference whether we have the .w3d files or .gmax files! Good Job Bump!

Are these the way the helicopter pads looked in TD?

Nod & GDI Heli-Pads [message #-996956] Wed, 08 May 2002 12:03 Go to previous messageGo to next message
Anonymous
it does because u can't import w3d models in the ren x

u need gmax file

Nod & GDI Heli-Pads [message #-996955] Wed, 08 May 2002 12:35 Go to previous messageGo to next message
Anonymous
You can import them into Level Edit, so you don't need the gmax. Sure I can do them without the concrete, the official ones had the concrete so I included it.
Nod & GDI Heli-Pads [message #-996954] Wed, 08 May 2002 13:14 Go to previous messageGo to next message
Anonymous
Its been updated. The GDI logo has been made a little clearer, and the concrete was taken away as per request. Make sure to delete the old gdi_heli.tga and .dds files, otherwise the logo will look all messed up.
Nod & GDI Heli-Pads [message #-996953] Wed, 08 May 2002 15:35 Go to previous messageGo to next message
Anonymous
link?
Nod & GDI Heli-Pads [message #-996952] Wed, 08 May 2002 15:50 Go to previous messageGo to next message
Anonymous
look but.

for people that want to make the thing as a "building" it needs to be a terrian

and terrian are made from gmax levels

Nod & GDI Heli-Pads [message #-996951] Wed, 08 May 2002 16:04 Go to previous messageGo to next message
Anonymous
Ummm, I have gathered as much info as I can from this post, and I still have not figured it out... someone want to post some real instructions here or IM me at Russell_Ziegler@hotmail.com?
Nod & GDI Heli-Pads [message #-996950] Wed, 08 May 2002 23:07 Go to previous messageGo to next message
Anonymous
No buzzer, you don't need it to be a terrrain. In fact its already in Level Edit, under tiles, it just can't find the model. So I made the model, and gave it the same name. So you don't even have to add anything to Level Edit. Just place these in your mod folder, with the .tga in the Editor Cache folder. Then goto Tiles->Multiplay Building Aggregates->GDI Heli-Pad->Mghel and click make. Oh and the link is in the first post, as well as somewhere in the middle.

[ May 09, 2002: Message edited by: Bumpaneer ]

Nod & GDI Heli-Pads [message #-996949] Thu, 09 May 2002 01:54 Go to previous messageGo to next message
Anonymous
Figured what out Apache?
Nod & GDI Heli-Pads [message #-996948] Thu, 09 May 2002 04:51 Go to previous messageGo to next message
Anonymous
No Message Body
Nod & GDI Heli-Pads [message #-996947] Thu, 09 May 2002 07:30 Go to previous messageGo to next message
Anonymous
No Message Body
Nod & GDI Heli-Pads [message #-996946] Thu, 09 May 2002 08:29 Go to previous messageGo to next message
Anonymous
Ummm, Whaddya think? How exactly do you get the FREAKING buildings to be reconized by the game!?!? I spent NINE HOURS trying to get it to work!
Nod & GDI Heli-Pads [message #-996945] Thu, 09 May 2002 08:32 Go to previous messageGo to next message
Anonymous
Did you add a controller to it? Maybe if you were a bit more specific with your problem I could help.
Nod & GDI Heli-Pads [message #-996944] Thu, 09 May 2002 08:33 Go to previous messageGo to previous message
Anonymous
quote:
Originally posted by Mega Sigma:
Maybe you could write a script so the pad shoots in-range friendly aircraft with a souped-up repair gun?

That's a great idea for a repair facility.
Maybe another building could be made that repairs vehicles, too.

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