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C&C Commando : Nod Turret [message #86369] |
Sun, 09 May 2004 19:01 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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What RTS game is that for a generals mod. Looks like it at least. Just asking , wondering if there was a site. I Would really want to follow that mod
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C&C Commando : Nod Turret [message #86389] |
Sun, 09 May 2004 19:56 |
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Doitle
Messages: 1723 Registered: February 2003 Location: Chicago, IL
Karma: 0
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General (1 Star) Moderator/Captain |
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It wasn't 4ps it was 12fps. It was my computer we did the test on.
It was a Compaq Presario 5240 computer with a 400 mhz AMD K6-2 and a ATI rage Lt pro OEM 4 mb card. It had 64MB of ram and a 10 gb hd. Not too high end. After finally getting renegade to even run, I got between 10 and 12 fps with the graphics down. We took a abrams tank off of... the3dstudio.com I beleive, and added it to a blank map with no texture on it, flat color. It was around 1 million, cant remember if above or below, and I added one, it didnt even chug, ran like normal, added 5 more. and had the whole screen covered in giant abrams with havoc runnin around them and I didnt get any performance hit. Thus I have concluded that poly do not matter, or at least matter very little.
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C&C Commando : Nod Turret [message #86531] |
Mon, 10 May 2004 14:06 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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Hm...see what happens when you put a texture on them.
This whole "polys don't matter" thing sounds too good to be true to me...
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)
The Liberal Media At Work
An objective look at media partisanship
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C&C Commando : Nod Turret [message #86587] |
Mon, 10 May 2004 16:19 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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I once made a sphere with multimillion polys after takeing 10 min to export, I loaded it up in LE, after sitting for a few min, it crashed, claiming lack of memory,
Don't say poly #'s are not important, tho the performance hit may be small, it does add up...
Why use more polys then you have too?
-->
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C&C Commando : Nod Turret [message #86596] |
Mon, 10 May 2004 17:01 |
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Sanada78
Messages: 435 Registered: April 2003
Karma: 0
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Commander |
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The only problem I'd have with using more polygons is if you didn't use them efficient enough. I can tell you now that more polygons DOES have an effect on performance. When modeling on my laptop, once a model/scene goes over 5000 polygons, since it's not a very powerful laptop, the strain on it shows after that limit. Every vertical point has to be processed, so more will obviously have an effect.
I have no problem with using more polygons to make a model more detailed. I tend to have a problem going over my limit by adding more detail, but I make sure I can use them as efficiently as possible. I’d rather like to play a game with more detail models than a game with vehicles that look like blocks on wheels. We’re now up to computers with 3GHz P4’s and 256 MB GFX cards, why not use them well?
Most people now have computers above 1GHz and a Geforce 2, but some still don't. I wouldn't sacrifice detail so those people on older machines can have better performance. That's like saying the next released games shouldn't improve graphics, so it'll run on older machines (although you have settings to select detail levels). Take FarCry for example, it needs something like a 2GHz with 512 MB to run okay with reasonable high detail.
Ooh, nasty.
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C&C Commando : Nod Turret [message #86658] |
Mon, 10 May 2004 23:00 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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howcome your snow works? everytime i make snow it never looks right, its always bright.
The test shows results
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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C&C Commando : Nod Turret [message #86756] |
Tue, 11 May 2004 16:02 |
phlakaton
Messages: 124 Registered: May 2004
Karma: 0
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Recruit |
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try doing some unwrapped uv texturing... create a map that has specific edge work to make the sides more realistic... the simplified texture is a bit obvious. It's a nice start though. It needs some chipped and cracked concrete edges... the color of the bottom on the concrete should also have some aging... maybe a dirt staining from the ground up or even some moss green along with the dirt. Try variation in the metals... steel/composite... more values of greys. my 2 cents.
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C&C Commando : Nod Turret [message #86760] |
Tue, 11 May 2004 16:42 |
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Nodbugger |
Sir Phoenixx |
Nodbugger |
Cpo64 |
Why use more polys then you have too?
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Because you can.
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That's the n00b excuse.
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No. Thats the I'm not a uptight bitch about polys excuse.
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No, seriously, that's the 'I don't know what the hell I'm doing with this 3d stuff so I'll just put a lot of unecessary polygons on here for no reason at all.'.
There's a big difference between putting a bunch of polygons into a model just for the sake of having a higher polygon count, and adding actual detail that results in the polygon count going up.
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
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C&C Commando : Nod Turret [message #86768] |
Tue, 11 May 2004 17:05 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Madtone | p.s. Icedog, try an add some high poly things with no transparency and then post a screenie
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I used 1024 poly teapots with no texture this time. I still get a drop, but not as bad as the first:
Before:
After:
You can't say only textures make a difference. Everything makes a difference, but only when they are added up together. Having non textured big poly objects won't drop you down much, nor does having a low poly but big textured object. It takes polygons, textures, and lots of objects to slow you down a lot. That turret, being that it has a big texture and a pretty high polycount, it can reasonably slow down the mod after being added in with a lot of other high quality structures/units.
The trees I tested, they have a normal texture with alpha channel, a pretty high polycount, and lots of objects in each tree (probably 15 objects per tree). It took seven of those to drop my fps while looking at them or being near them.
Also, even though I only got a 7 fps drop this time, please note that my graphics are on the highest, and I'm on 1024x768 resolution. Slower computers can get a bigger drop than me.
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C&C Commando : Nod Turret [message #86769] |
Tue, 11 May 2004 17:10 |
phlakaton
Messages: 124 Registered: May 2004
Karma: 0
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Recruit |
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the key is using one draw call for an object... meaning 1 texture & 1 object in a single 3wd file. the amount of uv mapping you do also has an effect even though the w3d viewer will not show that. These are video card related issues and hurt performance... I took a renegade engine and slammed 500k polys in it without textures and it ran fairly decent... low texture count and fewer object counts in one w3d file... makes for better performance everytime... optimum being 1 texture and 1 object.
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C&C Commando : Nod Turret [message #86773] |
Tue, 11 May 2004 17:30 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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1A is a good use of polys because you'd have to be suffering from multiple brain tumors to add more polys to a flat surface. However it is also irrelevent because how many squares do you see running aroun Renegade?
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)
The Liberal Media At Work
An objective look at media partisanship
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