AI for MP (UPDATED) [message #-997354] |
Sun, 07 July 2002 09:19 |
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ive had one person so far (that i know of) play it, and said it was a pretty good map
although i think that it needs work
Dante
btw, i am currently looking for a map desinger
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AI for MP (UPDATED) [message #-997352] |
Sun, 07 July 2002 18:55 |
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If you're talking about me, Dante, yes, the maps are quite nice with the AI, though they lag a bit on multiplay. Maybe you can optimize your code?? I know it's not easy with a compiler like VB, but you never lose to ask.
I especially like the Hard AI, because you do get a lot more interesting action going. I can't wait for you to expand it to the other levels available; that would turn skirmish really useful for solo training, and multiplayer would benefit for small team training, like we do in our clan coalition.
You have a link in my website, so people can be directed to your homepage.
Keep up the good work!
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AI for MP (UPDATED) [message #-997346] |
Mon, 08 July 2002 16:25 |
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I used to be in the airforce, and at the end of the day, (of heavy flying) there was this smoke that eminated from the end of the runway, i thought that i might bring the airstrip a little reality of the C130 doing a stop and drop and have a little steam blowing off the end
and as far as the silent strike dev team goes, im not sure, i just know i am doing the AI, the website, and the final touches to the maps?
Dante
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AI for MP (UPDATED) [message #-997344] |
Mon, 08 July 2002 16:35 |
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nice lively topic, gonna keep it up to date, as long as i can keep the AI for multiplayer going ;0
feel free to ask ANY questions about the AI
hopefully i can answer them..
Dante
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AI for MP (UPDATED) [message #-997342] |
Tue, 09 July 2002 03:42 |
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okokokok, i WILL start working on walls, although it won't be flying, but good news, due to some serious digging i have found a C&C_City_Flying map!!!!!!!! so i will be adding bots to it and getting it going soon.
ps.. this seems to be the "real" C&C_City_Flying.lvl, that or someone was REALLY good at imitating WS, anywayz, does anyone know where i might find a C&C_Walls_Flying?
Dante
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AI for MP (UPDATED) [message #-997339] |
Tue, 09 July 2002 11:19 |
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And Dante, Can You Put DeadEyes For GDI. I Would Be Fair. And Nod Should Get Rocket Offiser Dudes. And Make Mendoza/Mobius appear less often.
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AI for MP (UPDATED) [message #-997338] |
Tue, 09 July 2002 11:28 |
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Dante, i'd like to say great work with the ai. but i wouldn't find if you did some the flying maps even thou the ai may get slaughtered to me it would be fun just fun to mess around with them anyway you making any progress on getting vehicle bots to work? (just curious)
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AI for MP (UPDATED) [message #-997337] |
Tue, 09 July 2002 13:16 |
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ok, im still tweaking the AI so any input is appreciated, ill add a deadeye to the GDI, and make mobius/mendoza appear less, also i will put Nod Rocketsoldier in
Dante
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AI for MP (UPDATED) [message #-997336] |
Tue, 09 July 2002 14:55 |
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Dante, I think you just pull down one of the menu tabs in LevelEdit and it has a LEVELS option. click on that and it has a box at the bottom that says "flying vehicles allowed" or something like that. you check that box and bammo, flying stuff avail at PT's. I tried it on the *walls.lvl file and it worked except the terrian in the distance while flying was messed up. its ok when I get close. (might be my crappy NVIDIA VANTA/LT 16megs card)(I know thats pretty week--LOL)
I am a poor n00b.
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AI for MP (UPDATED) [message #-997335] |
Tue, 09 July 2002 15:43 |
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i was just thinking about an earlier post about how one guy didn't want a flying ai map due to the ai would get slaughtered. and i started to wonder is it possible to make the rocket soldiers ai to shoot at air units in maps that are flying. it could make it interesting and prevent the ai from getting slaughtered from the air
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AI for MP (UPDATED) [message #-997333] |
Wed, 10 July 2002 01:33 |
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Alright GDI Has A Sniper! And The Engies Shoot a weird beam thing that hurts you? [ July 10, 2002, 08:36: Message edited by: QatreZERO ]
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