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Re: Official SBot Thread [message #249161 is a reply to message #215844] |
Sat, 10 March 2007 14:18 |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
Karma: 0
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General (3 Stars) |
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Update:
Ok, IRC. What i am going to do is, use the same engine that parses the players in game. However, if someone logs-in in-game; someone in IRC with the same name will have the commands. EG:
i am roshambo in-game.
someone in IRC is also called roshambo.
i !login in-game.
the person in IRC will have the same commands i have. so, in my server it will be an admin. i suggest that you make a password for your in-game nick on the IRC channel.
Now that i am dealing with access levels. it would be nice if someone could crash course me in how to make someone have an "@" or "~" prefixed the their name; and what they mean.
Sbot is coming along pretty well, I'm just creating the !vote command, cleaning up. finishing IRC script. Then sending off to BETA testers.
After the testers have cleaned up all of the bugs for me with the most powerful bug spray they have to offer, i will release publicly.
Don't expect it to come with loads of Uber features because it wont. its capable of directly communicating with scripts.dll, this makes it very powerful. Remember if there is a feature you wont in a next release just say, or talk to me on msn. Don't ask untill the first publicly available release is out
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Re: Official SBot Thread [message #249184 is a reply to message #249161] |
Sat, 10 March 2007 16:28 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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gamemodding wrote on Sat, 10 March 2007 16:18 | Update:
Ok, IRC. What i am going to do is, use the same engine that parses the players in game. However, if someone logs-in in-game; someone in IRC with the same name will have the commands. EG:
i am roshambo in-game.
someone in IRC is also called roshambo.
i !login in-game.
the person in IRC will have the same commands i have. so, in my server it will be an admin. i suggest that you make a password for your in-game nick on the IRC channel.
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Major security risk. Do it another way.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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Re: Official SBot Thread [message #249358 is a reply to message #215844] |
Sun, 11 March 2007 22:09 |
raven
Messages: 595 Registered: January 2007 Location: Toronto, Ontario
Karma: 0
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Colonel |
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Are you sure?
<YorkBot> [NR] Gameover, Game Was A Draw! With A Joint Score Of 0. The Next Map Will Be: C&C_City_Flying.mix...
-Jelly Administrator
-Exodus Administrator
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Re: Official SBot Thread [message #249361 is a reply to message #215844] |
Sun, 11 March 2007 22:18 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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The NR bot reads it as a draw but it is not. It will have said GDI won that game, and anyways the likelyhood of an actual draw is extremely(and I mean extremely) unlikely. This is because there are actually fractions of points that you can get that aren't shown because the points are only shown in integers.
Go ahead and load up a 1 v 1 LAN game and play as nod, and you'll see that your team score is below GDI's while you have 0 score. Now, go shoot the outside of a GDI building with your pistol and you'll see that the Nod score jumps over the GDI score while the score does not seem to change... This is because you got an extremely small fraction of a point when you shot the building with your pistol.
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