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Re: RA_Fjord [message #453789 is a reply to message #447913] |
Fri, 09 September 2011 11:18 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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given all the gameplay changes, it reads like a single-map version of a C&C95 total conversion (albeit one that keeps the Renegade infantry).
i would've liked to see that for years, by the way
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: RA_Fjord [message #453827 is a reply to message #447913] |
Fri, 09 September 2011 14:37 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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yeah, i'm gonna fire it up at some point.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: RA_Fjord [message #453926 is a reply to message #447913] |
Sat, 10 September 2011 06:10 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
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Colonel |
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1. Some buildings' interior aggregates don't change state when the base power goes offline. Though this may be intentional as there is some nice lighting that would otherwise probably be affected.
2. There are no Purchase terminal objects in the Nod construction yard, only the visual model. Though you may already be aware of this as someone already mentioned missing PTs.
3. Most importantly; the pickup truck doesn't appear to respawn! Am I right or am I just not waiting long enough? :'(
Also, just a comment in regard to the sewer access tunnels in the GDI base, I don't exactly feel you should be able to shoot out the drains (IE with a pistol)... perhaps they should require a C4 charge?
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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[Updated on: Sat, 10 September 2011 06:15] Report message to a moderator
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Re: RA_Fjord [message #453983 is a reply to message #447913] |
Sat, 10 September 2011 16:17 |
Generalcamo
Messages: 522 Registered: October 2010
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Colonel |
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I would recommend adding the beta Orca/Apache models. I am currently working on converting them to 3ds max and hopefully porting the renegade style animations to them. Perhaps you would like them when I am done?
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Re: RA_Fjord [message #453986 is a reply to message #447913] |
Sat, 10 September 2011 16:33 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
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General (5 Stars) |
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If they work and look good, I'll definitely consider it. I'll note that I already was working on the beta Apache (wheels, etc) since it's one of the Max files Westwood gave me. The only issue I had with it is that it's too big and I was annoyed with rigging it.
[Updated on: Sat, 10 September 2011 16:37] Report message to a moderator
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Re: RA_Fjord [message #454011 is a reply to message #453944] |
Sat, 10 September 2011 20:23 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
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Commander |
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Aircraftkiller wrote on Sat, 10 September 2011 09:57 | Building interiors that aren't made by Westwood using their W3D export tool will not change lighting. Saberhawk would need to finish his light map tool for me before I could be assed to spend the time to create another set of lights and light maps for my interiors. Otherwise they won't switch when the building loses power or is destroyed. There's just no way to do it, unfortunately, without his help.
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Well it is possible to change the lightmap texture just like the way Renegade does, but it does not change the lighting sadly. Here is a video of my lightmap change ingame. I know this isn't the way Westwood would of done it.. but it's half way there.
The way mine is setup.. it's just one lightmap texture with a few modifications in Photoshop. If I spent more time on it, I could change the lighting on the same lightmap unwrap I did for the normal lightmap and render a second one with the destroyed lighting. If i ever get my hands on Saberhawk's tool i will be prepared
[Updated on: Sun, 11 September 2011 00:52] Report message to a moderator
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Re: RA_Fjord [message #454016 is a reply to message #454013] |
Sat, 10 September 2011 20:47 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
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Commander |
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Aircraftkiller wrote on Sat, 10 September 2011 21:34 | I'd rather have it working with a second WLT file so that it swaps out the lights. How'd you get that running? Is the structure interior a tile, so it swaps out in an animation?
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So would I lol, I have to use this method for now until that tool is released. That's exactly the way it's setup. Aggregate tile with building aggregate setting and a animation set in Max with visibility track that hides one mesh with regular lightmap and a second one with the destroyed lighting lightmap. Both meshes are using the same scene materials so there shouldn't be any perfmance issues.
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Re: RA_Fjord [message #454033 is a reply to message #447913] |
Sun, 11 September 2011 00:45 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Y'know, you could totally do a badass mod that tries to bring Renegade more to what it was supposed to be (which, not coincidentally, was supposed to be like C&C95). I'd be willing to help (can't at the moment, though), as I've long wanted to do something similar. And I don't mean some "hurr replace models with da beta ones!1" like some other mods do.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: RA_Fjord [message #454050 is a reply to message #453944] |
Sun, 11 September 2011 04:27 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
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Colonel |
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Aircraftkiller wrote on Sat, 10 September 2011 08:57 | I felt that shooting out the drains is the easiest way for everyone to be able to participate in the fight. I did the same thing in Metro/MetroTS.
| But for a guy who obviously prides himself on the realism of the map, it just seems strange that you allow this. Every character has C4 so there shouldn't be a problem.
But thats just my opinion.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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[Updated on: Sun, 11 September 2011 04:27] Report message to a moderator
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Re: RA_Fjord [message #454117 is a reply to message #447913] |
Sun, 11 September 2011 11:10 |
Generalcamo
Messages: 522 Registered: October 2010
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Colonel |
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It could be easily said that they have rusted so much that they are very brittle.
If you could PM me that apache, It would make my life a lot easier. I seem to be having trouble moving materials.
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Re: RA_Fjord [message #454189 is a reply to message #447913] |
Sun, 11 September 2011 17:39 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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Also if you are going for that C&C95 feel, will you be removing the Nod APC? In BunkersTS that was replaced by the recon/attack bike which I thought added a nice dynamic to gameplay that worked really well. But that map was far too small for such a light, fast moving vehicle. hence, I think Fjord would suit that much better.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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[Updated on: Sun, 11 September 2011 17:40] Report message to a moderator
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Re: RA_Fjord [message #454192 is a reply to message #447913] |
Sun, 11 September 2011 17:48 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
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Colonel |
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Yeah but Nod have enough units as it is. If you keep both I would hope you add something new for GDI to balance things out. Someone suggest TOW hummers, but they weren't in C&C95 and quite frankly they suck monkey balls.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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Re: RA_Fjord [message #454211 is a reply to message #447913] |
Sun, 11 September 2011 19:39 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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A map that centers around the idea of the gunboat support would be better rather than tacking them on.
Also, Nod's vehicles would all need heavy reworking to get them to be similar to C&C95.
-Recon Bikes that work like hit-and-run strike vehicles (possible to do, but almost no one ever does them right)
-Artillery needs to have a fixed turret
-SSM's need to be added to take the place of artillery
-MRLS needs to have a higher cost and better damage (to balance out SSM's and all that)
might not sound like much, but it's a significant amount of gameplay changes. Because of that, it's better to not add Recon bikes just for the sake of it- it's better to keep it similar to how it is, or go all the way.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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