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Re: C&C_GrandCanyon [message #444383 is a reply to message #444374] |
Sun, 27 February 2011 11:33 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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Taz wrote on Sun, 27 February 2011 08:59 |
Generalcamo wrote on Tue, 22 February 2011 15:15 | Could you use the Expanded MP Buildings found HERE?
They are packed away in this zip.
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What's the difference between this and the normal buildings?
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Quote: | In some cases you will find variations of the multiplayer buildings that had underground rooms which we ended up cutting. As you may notice, some buildings are very complex and are made of many different models. Usually they are set up so that when you instantiate the model for the exterior of the building, it proxies in all of the other needed models in the proper places. This is advanced stuff and may contain old assets that are missing textures
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nothing use the prebuilt buildings with proxies. http://ren.game-maps.net/index.php?act=category&id=163
Nice work on the map. I increased my renegade draw distance and its looks good.
How did you make the red flashes every so often. I always create a spawner that creates it or an object explosion.
[Updated on: Sun, 27 February 2011 11:43] Report message to a moderator
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Re: C&C_GrandCanyon [message #444546 is a reply to message #443692] |
Wed, 02 March 2011 09:58 |
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Creed3020
Messages: 1438 Registered: February 2003 Location: Toronto, Canada
Karma: 0
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General (1 Star) |
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Awesome! I played the map this morning for the first time and definitely noticed some bugs. I will try the second version before I post anything specific wrong with the map.
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