Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » SBH
|
Re: SBH [message #407784 is a reply to message #407781] |
Tue, 20 October 2009 13:08 |
|
GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
|
General (2 Stars) |
|
|
Jerad Gray wrote on Tue, 20 October 2009 15:01 |
Poskov wrote on Sat, 10 October 2009 07:19 | The stealth VS bots in Renegade needs to be adressed.
Base defences and bots are un-effected by stealth,
as in, you are always seen even if you are stealthed.
Most obvious when you are a SBH in multiplayer practice and encounter the AGT or GDI soldiers.
|
Please don't forget, according to the ORIGINAL CnC, Guard Tower and Soldiers had sensors/could see stealthed units.
|
But only if they were close enough to them.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
|
FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
|
|
|
|
Re: SBH [message #407982 is a reply to message #407784] |
Thu, 22 October 2009 09:09 |
|
Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
|
General (3 Stars) |
|
|
GEORGE ZIMMER wrote on Tue, 20 October 2009 14:08 |
Jerad Gray wrote on Tue, 20 October 2009 15:01 |
Poskov wrote on Sat, 10 October 2009 07:19 | The stealth VS bots in Renegade needs to be adressed.
Base defences and bots are un-effected by stealth,
as in, you are always seen even if you are stealthed.
Most obvious when you are a SBH in multiplayer practice and encounter the AGT or GDI soldiers.
|
Please don't forget, according to the ORIGINAL CnC, Guard Tower and Soldiers had sensors/could see stealthed units.
|
But only if they were close enough to them.
|
Now, remember that CnC maps were like 100000 times larger then ren, so you ARE in range in comparison to the original CnC.
Visit Jerad's deer sweat shop
|
|
|
Re: SBH [message #408023 is a reply to message #407982] |
Thu, 22 October 2009 14:11 |
|
GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
|
General (2 Stars) |
|
|
Jerad Gray wrote on Thu, 22 October 2009 11:09 |
GEORGE ZIMMER wrote on Tue, 20 October 2009 14:08 |
Jerad Gray wrote on Tue, 20 October 2009 15:01 |
Poskov wrote on Sat, 10 October 2009 07:19 | The stealth VS bots in Renegade needs to be adressed.
Base defences and bots are un-effected by stealth,
as in, you are always seen even if you are stealthed.
Most obvious when you are a SBH in multiplayer practice and encounter the AGT or GDI soldiers.
|
Please don't forget, according to the ORIGINAL CnC, Guard Tower and Soldiers had sensors/could see stealthed units.
|
But only if they were close enough to them.
|
Now, remember that CnC maps were like 100000 times larger then ren, so you ARE in range in comparison to the original CnC.
|
Not really, you still had to be pretty damn close for them to see you in C&C (about 2 cels for AGT I think).
Also it applies to bots in general sadly. Like I said, if there was a script that worked the way I said, I would be able to make an awesome Nod campaign.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
|
FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
|
|
|
|
Re: SBH [message #408093 is a reply to message #408023] |
Fri, 23 October 2009 08:03 |
|
Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
|
General (3 Stars) |
|
|
GEORGE ZIMMER wrote on Thu, 22 October 2009 15:11 |
Jerad Gray wrote on Thu, 22 October 2009 11:09 |
GEORGE ZIMMER wrote on Tue, 20 October 2009 14:08 |
Jerad Gray wrote on Tue, 20 October 2009 15:01 |
Poskov wrote on Sat, 10 October 2009 07:19 | The stealth VS bots in Renegade needs to be adressed.
Base defences and bots are un-effected by stealth,
as in, you are always seen even if you are stealthed.
Most obvious when you are a SBH in multiplayer practice and encounter the AGT or GDI soldiers.
|
Please don't forget, according to the ORIGINAL CnC, Guard Tower and Soldiers had sensors/could see stealthed units.
|
But only if they were close enough to them.
|
Now, remember that CnC maps were like 100000 times larger then ren, so you ARE in range in comparison to the original CnC.
|
Not really, you still had to be pretty damn close for them to see you in C&C (about 2 cels for AGT I think).
Also it applies to bots in general sadly. Like I said, if there was a script that worked the way I said, I would be able to make an awesome Nod campaign.
|
Just a simple script that changes your team to -2 would do the trick I do believe.
Visit Jerad's deer sweat shop
|
|
|
Re: SBH [message #408101 is a reply to message #408093] |
Fri, 23 October 2009 09:23 |
|
GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
|
General (2 Stars) |
|
|
Jerad Gray wrote on Fri, 23 October 2009 10:03 |
GEORGE ZIMMER wrote on Thu, 22 October 2009 15:11 |
Jerad Gray wrote on Thu, 22 October 2009 11:09 |
GEORGE ZIMMER wrote on Tue, 20 October 2009 14:08 |
Jerad Gray wrote on Tue, 20 October 2009 15:01 |
Poskov wrote on Sat, 10 October 2009 07:19 | The stealth VS bots in Renegade needs to be adressed.
Base defences and bots are un-effected by stealth,
as in, you are always seen even if you are stealthed.
Most obvious when you are a SBH in multiplayer practice and encounter the AGT or GDI soldiers.
|
Please don't forget, according to the ORIGINAL CnC, Guard Tower and Soldiers had sensors/could see stealthed units.
|
But only if they were close enough to them.
|
Now, remember that CnC maps were like 100000 times larger then ren, so you ARE in range in comparison to the original CnC.
|
Not really, you still had to be pretty damn close for them to see you in C&C (about 2 cels for AGT I think).
Also it applies to bots in general sadly. Like I said, if there was a script that worked the way I said, I would be able to make an awesome Nod campaign.
|
Just a simple script that changes your team to -2 would do the trick I do believe.
|
If you could write up a script that works the way I said (as in, AI would be able to also fully see you upon uncloaking), that'd probably be the most awesome thing EVER.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
|
FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
|
|
|
|
Re: SBH [message #408112 is a reply to message #408101] |
Fri, 23 October 2009 11:43 |
|
EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
|
General (3 Stars) |
|
|
GEORGE ZIMMER wrote on Fri, 23 October 2009 18:23 |
Jerad Gray wrote on Fri, 23 October 2009 10:03 |
GEORGE ZIMMER wrote on Thu, 22 October 2009 15:11 |
Jerad Gray wrote on Thu, 22 October 2009 11:09 |
GEORGE ZIMMER wrote on Tue, 20 October 2009 14:08 |
Jerad Gray wrote on Tue, 20 October 2009 15:01 |
Poskov wrote on Sat, 10 October 2009 07:19 | The stealth VS bots in Renegade needs to be adressed.
Base defences and bots are un-effected by stealth,
as in, you are always seen even if you are stealthed.
Most obvious when you are a SBH in multiplayer practice and encounter the AGT or GDI soldiers.
|
Please don't forget, according to the ORIGINAL CnC, Guard Tower and Soldiers had sensors/could see stealthed units.
|
But only if they were close enough to them.
|
Now, remember that CnC maps were like 100000 times larger then ren, so you ARE in range in comparison to the original CnC.
|
Not really, you still had to be pretty damn close for them to see you in C&C (about 2 cels for AGT I think).
Also it applies to bots in general sadly. Like I said, if there was a script that worked the way I said, I would be able to make an awesome Nod campaign.
|
Just a simple script that changes your team to -2 would do the trick I do believe.
|
If you could write up a script that works the way I said (as in, AI would be able to also fully see you upon uncloaking), that'd probably be the most awesome thing EVER.
|
Besides a TT release.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
|
|
|
|
Re: SBH [message #408124 is a reply to message #408112] |
Fri, 23 October 2009 13:22 |
|
Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
Karma: 0
|
General (1 Star) |
|
|
EvilWhiteDragon wrote on Fri, 23 October 2009 20:43 |
Massive Quote spreeGEORGE ZIMMER wrote on Fri, 23 October 2009 18:23 |
Jerad Gray wrote on Fri, 23 October 2009 10:03 |
GEORGE ZIMMER wrote on Thu, 22 October 2009 15:11 |
Jerad Gray wrote on Thu, 22 October 2009 11:09 |
GEORGE ZIMMER wrote on Tue, 20 October 2009 14:08 |
Jerad Gray wrote on Tue, 20 October 2009 15:01 |
Poskov wrote on Sat, 10 October 2009 07:19 | The stealth VS bots in Renegade needs to be adressed.
Base defences and bots are un-effected by stealth,
as in, you are always seen even if you are stealthed.
Most obvious when you are a SBH in multiplayer practice and encounter the AGT or GDI soldiers.
|
Please don't forget, according to the ORIGINAL CnC, Guard Tower and Soldiers had sensors/could see stealthed units.
|
But only if they were close enough to them.
|
Now, remember that CnC maps were like 100000 times larger then ren, so you ARE in range in comparison to the original CnC.
|
Not really, you still had to be pretty damn close for them to see you in C&C (about 2 cels for AGT I think).
Also it applies to bots in general sadly. Like I said, if there was a script that worked the way I said, I would be able to make an awesome Nod campaign.
|
Just a simple script that changes your team to -2 would do the trick I do believe.
|
If you could write up a script that works the way I said (as in, AI would be able to also fully see you upon uncloaking), that'd probably be the most awesome thing EVER.
|
Besides a TT release.
|
|
|
|
Goto Forum:
Current Time: Thu Jan 30 13:29:07 MST 2025
Total time taken to generate the page: 0.00749 seconds
|