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Re: Some questions/suggestions [message #404525 is a reply to message #404362] |
Wed, 30 September 2009 08:41 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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jonwil wrote on Tue, 29 September 2009 02:29 | The plan at this point is to have 2 anti-cheat modes, mode 1 means all "cheat sensitive" files are enforced by the server (which includes ALL w3d files), mode 2 means no file enforcement at all.
If the server considers a file "valid", it will be accepted by the anti-cheat.
Skins are not going to be cheat checked except for the sniper scopes and the stealth effect. No audio is cheat checked at all.
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Tbh. Have three modes like Steam does for TF2...and leave the mode choice up to server owners.
// Control where the client gets content from
// 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
sv_pure 0
"0" allowing everything (normal; be just like now)
"1" allowing "whitelisted" items to be used
"2" enforcing standard models only
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Re: Some questions/suggestions [message #407984 is a reply to message #404376] |
Thu, 22 October 2009 09:18 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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StealthEye wrote on Tue, 29 September 2009 05:11 | We will most likely replace .pkg files with TT package files completely. That means full file enforcement will work just fine.
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So what you guys are going to keep a copy of every package available, and you will be keeping these copies up to date every time a new version of that package releases?
And won't this be a tad on the map server resource hogging side, especially sense some .pkgs are 1GB+...
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[Updated on: Thu, 22 October 2009 09:19] Report message to a moderator
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