Re: the anti cheat thing [message #337788 is a reply to message #337786] |
Sat, 28 June 2008 00:36 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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Goztow wrote on Sat, 28 June 2008 00:17 |
SSnipe wrote on Sat, 28 June 2008 03:39 | all i know is 4 times i changed damage to my servs objects file and when i join to test it i got banned for damage hacks so did many others
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You are beyong hope, or else you just ignored all our posts.
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sorry but you guys mean i have to change damage client side aswell?
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Re: the anti cheat thing [message #337793 is a reply to message #337527] |
Sat, 28 June 2008 02:08 |
a000clown
Messages: 363 Registered: May 2005 Location: Canada
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Commander |
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I think I may have phrased it wrong or I just don't know what I'm talking about lol
I understand what you said about how BIATCH works and I now know modifying damage values server-side is bad, but we also have the same problem when we add new weapons presets because the client doesn't have them; thus, false positives because of the reasons you explained.
Since the .exe is being replaced for all clients I guess I was hoping this could somehow be fixed or worked around.
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Re: the anti cheat thing [message #337845 is a reply to message #337842] |
Sat, 28 June 2008 10:19 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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EvilWhiteDragon wrote on Sat, 28 June 2008 09:55 | You got the idea SSnipe.
Everyone would need the modded objects file. With or without BIATCH, only modding the serverside one is useles.
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ok thats easier for me to understand thanks i guess i wont be changing damage lol
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