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Re: Renegade Resurrection 1.0.3 [message #332839 is a reply to message #332615] |
Sat, 31 May 2008 17:20 |
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DutchNeon
Messages: 533 Registered: January 2007 Location: The Netherlands
Karma: 0
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Are the bugs that were in 1.0 Fixed too? The beta was fine for me, but when i switched to the first official, non-beta version, it would screw my game and loads of bugs:
Flamethrower/chemsprayer weps could fire while reloading (pure visual thing, the flames couldn't damage other ppl).
Team counter was glitched, if someone left, it wouldn't count down, so after a while, a 50 ppl server like n00bstories, would show teams like: 49 vs 51 (means around 15+ ppl a team joined after the normal 25 was reached and then joining).
Some FPS drops, can't post any crashdumps as i un-installed Renegade, but there is still a topic about something that might have a RR cause, or pure something with my pc, in the 'Renegade Client' section.
None the less, Great job! I really like all the cool features in RR
[Updated on: Sat, 31 May 2008 17:21] Report message to a moderator
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Re: Renegade Resurrection 1.0.3 [message #332880 is a reply to message #332839] |
Sun, 01 June 2008 02:01 |
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DutchNeon wrote on Sun, 01 June 2008 02:20 | Are the bugs that were in 1.0 Fixed too? The beta was fine for me, but when i switched to the first official, non-beta version, it would screw my game and loads of bugs:
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The only non-beta version are alpha, which is lower than beta.
DutchNeon wrote on Sun, 01 June 2008 02:20 | Flamethrower/chemsprayer weps could fire while reloading (pure visual thing, the flames couldn't damage other ppl).
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No-one yet noticed that bug - thanks for reporting
Will look for what's causing that.
DutchNeon wrote on Sun, 01 June 2008 02:20 | Team counter was glitched, if someone left, it wouldn't count down, so after a while, a 50 ppl server like n00bstories, would show teams like: 49 vs 51 (means around 15+ ppl a team joined after the normal 25 was reached and then joining).
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That will be fixed in the next version.
DutchNeon wrote on Sun, 01 June 2008 02:20 | Some FPS drops, can't post any crashdumps as i un-installed Renegade, but there is still a topic about something that might have a RR cause, or pure something with my pc, in the 'Renegade Client' section.
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Latest versions should not have FPS drops anymore. The only FPS drops in earlier versions were caused by a bug in Custom Scripts.
DutchNeon wrote on Sun, 01 June 2008 02:20 | None the less, Great job! I really like all the cool features in RR
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Thanks
SSnipe wrote on Sun, 01 June 2008 03:55 | lookin great but i got some suggestions if you dont mind
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Just post them.
Yrr.
Creator of...
Resurrection, a Command & Conquer: Renegade Modification
LevelRedit, a .mix to .lvl converter
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Re: Renegade Resurrection 1.0.3 [message #332901 is a reply to message #332880] |
Sun, 01 June 2008 06:40 |
HeavyX101- Left
Messages: 633 Registered: April 2008 Location: WindowsJail=ZipFolder
Karma: 0
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*BUG*
I cant buy vehicles The vehicle button on the PTS says "Building...". But when i goto maps where there is no ref,then i could buy only ONE vehicle and that is it, if it is dead then i cant buy no more.
This account is no longer being active.
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Re: Renegade Resurrection 1.0.3 [message #332905 is a reply to message #332904] |
Sun, 01 June 2008 07:24 |
HeavyX101- Left
Messages: 633 Registered: April 2008 Location: WindowsJail=ZipFolder
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Colonel |
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Maps where there is no refineries. I did it on C&C_Snow.mix and i could only buy one vehicle and then if it got destroyed, then the pts displays "Building..." and then i cant buy no more vehicles. In normal maps there there are refineries, for example C&C_Walls_Flying.mix, the harvy takes the place of the only vehicle and no one could buy anymore vehicles.
This account is no longer being active.
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Re: Renegade Resurrection 1.0.3 [message #332908 is a reply to message #332907] |
Sun, 01 June 2008 07:50 |
HeavyX101- Left
Messages: 633 Registered: April 2008 Location: WindowsJail=ZipFolder
Karma: 0
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Scripts : 3.4.4
Yep it is RR that is doing it because i tried to buy a veh with regular renegade and the Building.... thing went off and let me buy a veh, but when i use RR , it wont let me.
This account is no longer being active.
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Re: Renegade Resurrection 1.0.3 [message #332984 is a reply to message #332981] |
Mon, 02 June 2008 03:42 |
HeavyX101- Left
Messages: 633 Registered: April 2008 Location: WindowsJail=ZipFolder
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Colonel |
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TCUSniper wrote on Mon, 02 June 2008 05:41 | How come my Renegade Client keeps on crashing when I join the Jelly marathon server while using Ressurection?
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Samething happens to me when i join other server. But there are some server that i could play, and they dont run RR.
This account is no longer being active.
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Re: Renegade Resurrection 1.0.3 [message #333010 is a reply to message #332717] |
Mon, 02 June 2008 08:53 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Yrr wrote on Sat, 31 May 2008 14:46 |
madrackz wrote on Sat, 31 May 2008 14:41 | What will DirectX9 do for Renegade? and the GUI thing?
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Generally DirectX 9 doesn't change much in the Renegade appearance unless someone uses it's features (Custom Scripts makes Renegade use DX9 for Shaders).
I need to since I'm going to write parts of Resurrection with C# from now on, and the first version of DirectX you can use with managed code like C# is DirectX 9.
If I'm successful with the GUI, I can use it for several things:
- Automatic Content Downloader,
- In-Game RR Configuration
- possibly extending or even replacing the HUD
but that's still in far future unless I got a solid GUI.
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"- Automatic Content Downloader"
don't we all dream of that?
just imagination...
Moding can be real Fun...
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Re: Renegade Resurrection 1.0.3 [message #333011 is a reply to message #333010] |
Mon, 02 June 2008 08:58 |
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LR01 wrote on Mon, 02 June 2008 17:53 |
Yrr wrote on Sat, 31 May 2008 14:46 |
madrackz wrote on Sat, 31 May 2008 14:41 | What will DirectX9 do for Renegade? and the GUI thing?
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Generally DirectX 9 doesn't change much in the Renegade appearance unless someone uses it's features (Custom Scripts makes Renegade use DX9 for Shaders).
I need to since I'm going to write parts of Resurrection with C# from now on, and the first version of DirectX you can use with managed code like C# is DirectX 9.
If I'm successful with the GUI, I can use it for several things:
- Automatic Content Downloader,
- In-Game RR Configuration
- possibly extending or even replacing the HUD
but that's still in far future unless I got a solid GUI.
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"- Automatic Content Downloader"
don't we all dream of that?
just imagination...
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So, and why do you think that?
Yrr.
Creator of...
Resurrection, a Command & Conquer: Renegade Modification
LevelRedit, a .mix to .lvl converter
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