| Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327357 is a reply to message #327121] | 
			Tue, 22 April 2008 21:34    | 
		 
		
			
				
				
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						GEORGE ZIMMER
						 Messages: 2605 Registered: March 2006 
						
	Karma: 0
 
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					General (2 Stars)  | 
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		Somewhat interesting, though there's more models you could put in. Also, you should work on some of the units more. Comanche sorta sucks... It doesn't even have rockets  . 
 
But yeah, good luck with this.
		
		
 
 Toggle Spoiler| Scrin wrote on Sat, 24 January 2009 13:22 |  
 | cAmpa wrote on Sat, 24 January 2009 12:45 |   Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!                 
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			| Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #328278 is a reply to message #327121] | 
			Tue, 29 April 2008 11:16    | 
		 
		
			
				
				
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						rrutk
						 Messages: 617 Registered: June 2007 
						
	Karma: 0
 
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					Colonel  | 
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		BugFix Version 1.1 out today: 
 
http://rapidshare.com/files/111326498/Virtual-Westwood-Museum-Mod_V11.zip.html 
 
http://www.moddb.com/mods/10877/the-virtual-westwood-museum-mod 
 
 http://files.filefront.com/Virtual+Westwood+Museum+M1zip/;10103143;/fileinfo.htm l 
 
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Bugfixes C&C_Midnight_Islands V1.1 (29.04.2008): 
 
- fixed VIS-Glitching (for ground units) 
- fixed Ammo NOD Gun-Emplacements / Mobile Gun-Emplacement 
- removed the ladders from the GDI Guard Towers 
- increased the size of Soviet Vulture Helicopter 
- made GDI MRLS turret turnable 
- made NOD Flame Tank turret turnable and the barrel tiltable 
- improved the suspension settings of the NOD Flame Tank 
- fixed collision settings for GDI Tiberium Silo 
- fixed collision settings for NOD Tiberium Silo 
- fixed GDI Medium Tank to have moving wheels 
- fixed GDI Humvee (alpha channel for windows + logo) 
- fixed NOD Flame Tank (weapons flame, logo, turret, barrel) 
- fixed NOD Medium Tank (alpha channel for logo) 
- fixed given points on building destruction 
 
- added Old NOD Apache 
 
- added character NOD Kane 
- added character GDI Logan (= Old Havoc) 
- added character GDI Female Civil Resistance 
 
- added OLD NOD SBH Laser Rifle 
- added OLD NOD Laser Chain-Gun 
 
These are NOT bugs: 
 
- one of the five kirov rotors is out of work - the renegade engine only support four rotors 
- it is correct, that the Ren2-infantery units and the Ren2-Buggy are not in game, only as PT-Icons - there are no models, only concepts 
 
Known Issues (help needed, may be these can be fixed by someone with better knowledge/abilities):  
		 
- Make a second Apoc tank with this texture: v_sov_atk.tga 
- Re-texture the NOD Minigunner with it's old texture: c_nod_mg_body/head/arm.dds 
- Old Sakura texture glitching while moving 
- Inaccurate texture of Dead6-Sakura (neck) 
- Mr.Tickles model is to big 
	- if you buy him, dont stand to close to the purchase terminal - he will get stucked! 
	- he is also not able to climb onto the outpost towers 
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		[Updated on: Tue, 29 April 2008 12:40] Report message to a moderator  
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			| Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #328914 is a reply to message #328853] | 
			Sun, 04 May 2008 04:42    | 
		 
		
			
				
				
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						rrutk
						 Messages: 617 Registered: June 2007 
						
	Karma: 0
 
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		dont know, what strange bugs those are. i dont have them....it should not be possible to get there with an harvester.     
 
i actually insert walls_flying into my modpackage. islands will be set back to nonflying now. 
 
because i changed the complete purchase logic and it is now possible, to have flying, ground and naval units seperatly,I'm thinking about adding the naval units.
		
		
		[Updated on: Sun, 04 May 2008 10:58] Report message to a moderator  
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			| Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #329086 is a reply to message #327121] | 
			Mon, 05 May 2008 10:49    | 
		 
		
			
				
				
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						BlazeDragoon
						 Messages: 141 Registered: April 2004 
						
	Karma: 0
 
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		Very nice, just started working on my mod that uses some of the same models but edited by me a long time ago (and badly done). Something I noticed is that I think most of the vehicle treads move the wrong way, but I could be mistaken. Also, those are some interesting pt hud icons;p. 
 
Anyways, I was wondering if I could use some of the models with your permission, for my mod. I stoped work on it, but recently started it again and I'm rushing a last final release for it, and I'd like to POSSIBLY use a few of the models in my mod. Let me know if you mind or not:P. 
 
There are the ones I was most interested in using. 
Prism 
Medium 
Mammoth 
 
Kirov 
Vulture 
		
		
  http://www.blazemods.com
		
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